The journey to Shalalah…
Looking back towards the distant shore, Mendez feels a pang of regret.
Where have Chen and Wer disappeared to?
Of all his companions, despite their initial apparent weakness, he had grown to rely heavily on them both.
Chen was adept at exploiting Mendez’ combat style. He seemed able to dart in and out of the melee but never end up in the way and Wer’s summoned bears made every battle considerably easier.
With a deep sigh, Mendez heads back to the helm.
Showing posts with label Chen Yong. Show all posts
Showing posts with label Chen Yong. Show all posts
Thursday, December 3, 2009
Friday, November 6, 2009
Get off my cloud
Yes more Stones and Stone Golems ;)
The party readied themselves, knowing that the Necromancer and his creatures must be behind the stone door. Preparing spells to buff themselves up, Durin opened the door. Immediately he launched himself at the largest of the 2 golems in front of him. Amazingly, Mendez decided not to fire his deadly 5 a round arrows and charge in to engage the two-weaponed fighter at the back of the room. And crazily of all, the party decided not to wait until Eolar and Elogyn were fully substantial.
The battle however quickly moved in the adventurers favour. Despite being severely injured and having the finger-of-death pointed in his direction, Mendez, with the help of Chen killed Krael. Wer had summoned 3 Dire Bears to deal with the golems and they and Durin were slowly (!) wearing them down.
Bodush was able to detect the lurking necromancer and fired off a deadly blast of destruction at him. He saw him falter and was sure he had got him. 83 HP damage against a Mage, surely that would be enough to kill him twice!
But, against all odds, the mage had used the time while the adventurers moved through the secret tunnel to prepare himself with Invisibility, Protection from Arrows and Bears Endurance.
And so, with the fight delicately balanced we pause for two weeks ....
The party readied themselves, knowing that the Necromancer and his creatures must be behind the stone door. Preparing spells to buff themselves up, Durin opened the door. Immediately he launched himself at the largest of the 2 golems in front of him. Amazingly, Mendez decided not to fire his deadly 5 a round arrows and charge in to engage the two-weaponed fighter at the back of the room. And crazily of all, the party decided not to wait until Eolar and Elogyn were fully substantial.
The battle however quickly moved in the adventurers favour. Despite being severely injured and having the finger-of-death pointed in his direction, Mendez, with the help of Chen killed Krael. Wer had summoned 3 Dire Bears to deal with the golems and they and Durin were slowly (!) wearing them down.
Bodush was able to detect the lurking necromancer and fired off a deadly blast of destruction at him. He saw him falter and was sure he had got him. 83 HP damage against a Mage, surely that would be enough to kill him twice!
But, against all odds, the mage had used the time while the adventurers moved through the secret tunnel to prepare himself with Invisibility, Protection from Arrows and Bears Endurance.
And so, with the fight delicately balanced we pause for two weeks ....
Tuesday, November 3, 2009
Mine, all mine
It was all clear to Eolar, Bodush, Chen, Durin and Elogyn. The problems in the town and the mine could be laid at the feet of the so-called General Sutter. In an insatiable thirst for power and wealth he had systematically destroyed the Eagle mine and Guthrie Wrigley and his dwarven work-force with it.
But, it seems he had to pay a high price. To consort with a creature as powerful as Tagati the Necromancer was surely a recipe for disaster, and if it ever came to an ultimate struggle for power, there could be only one victor. For now, Tagati was happy to play his part, but for how long?
They were also surprised to have seen 2 of those immense creatures who were carving out wealth and destruction for the General in equal measure - the Stone Golems. A creature so powerful it is said that they are un-affected by magic or weapons. One would have been a challenge, but 2? Surely suicidal.
Thanks to the wonder of Eolar's Wind-Walk, they were able to get out quickly and regroup. Maybe they were wise to to do so, but who knows what Tagati might have in readiness for our adventurers when they return? Clearly, the necromancer was not in evidence in the caverns underneath Eagle mine but his zombies and monsters certainly were. Maybe he was somewhere in Sutter's Hill mine? But, the only way across from the Eagle mine to Sutters appeared to be a water-filled tunnel. Would they brave that entrance or simply wind-walk in through Sutter's Hill?
While they contemplated this in the valley a safe distance from the mines, lady luck seemed to be smiling on them for in the distance they could clearly see the familiar form of an Eagle flying towards them. It was Wer! Now he and his Mud to Rock spell might prove very useful indeed!
Wer explained. She and Mendez had stayed behind for just three days longer in Pearlglen, helping to restore some of the woodland creatures and their devastated habitat. Then, they had traced the party's route to Mausolith and there had found out from Tom Mix at the Platinum Piece what their friends were intending. So, with appropriate haste they set out to find them - Mendez would be with them in a matter of hours.
The party had reformed, holed up in Bodush's magnificent cottage, they contemplated what lay in front of them.
But, it seems he had to pay a high price. To consort with a creature as powerful as Tagati the Necromancer was surely a recipe for disaster, and if it ever came to an ultimate struggle for power, there could be only one victor. For now, Tagati was happy to play his part, but for how long?
They were also surprised to have seen 2 of those immense creatures who were carving out wealth and destruction for the General in equal measure - the Stone Golems. A creature so powerful it is said that they are un-affected by magic or weapons. One would have been a challenge, but 2? Surely suicidal.
Thanks to the wonder of Eolar's Wind-Walk, they were able to get out quickly and regroup. Maybe they were wise to to do so, but who knows what Tagati might have in readiness for our adventurers when they return? Clearly, the necromancer was not in evidence in the caverns underneath Eagle mine but his zombies and monsters certainly were. Maybe he was somewhere in Sutter's Hill mine? But, the only way across from the Eagle mine to Sutters appeared to be a water-filled tunnel. Would they brave that entrance or simply wind-walk in through Sutter's Hill?
While they contemplated this in the valley a safe distance from the mines, lady luck seemed to be smiling on them for in the distance they could clearly see the familiar form of an Eagle flying towards them. It was Wer! Now he and his Mud to Rock spell might prove very useful indeed!
Wer explained. She and Mendez had stayed behind for just three days longer in Pearlglen, helping to restore some of the woodland creatures and their devastated habitat. Then, they had traced the party's route to Mausolith and there had found out from Tom Mix at the Platinum Piece what their friends were intending. So, with appropriate haste they set out to find them - Mendez would be with them in a matter of hours.
The party had reformed, holed up in Bodush's magnificent cottage, they contemplated what lay in front of them.
Wednesday, October 28, 2009
Exile
Upon their return to Gom Dalat, Chen retires to a modest and quiet hotel suite to contemplate what they have wrought. Gazing into the mirror, shaving his head, he meditates on the release of the Pit Fiend into Fissa.
Of course he wanted the Balance restored - he and his friends had done too much Good in recent times... Stopping an evil monk and restoring warring factions to peace, helping to halt a Dragonborn invasion fleet, the list goes on. Of course, then, it is only right that some Evil is done to redress this state of affairs...
But a Pit Fiend loose in the world?! This is too much...
Chen makes the decision to take a leave of absence from his friends and return to his monastery. News of this magnitude can not be delivered by carrier pigeon. He says his goodbyes and departs.
The journey is long, but uneventful and swift, and he soon arrives back at the monastery to lay himself prostrate at the feet of his Sifus. He explains what came to pass in the mountains near Gom Dalat - how the elves failed to warn him of the dangers the Black Cloaks threatened though he had tried on numerous occasions to communicate with them, and how the elves instead had formed an unlikely alliance with an ork army. He admits his role in holding off the orks until the Pit Fiend appeared, only then knowing the full depths of the Black Cloaks' betrayal.
As a penance the elders order him to clear the Great Courtyard free of all the cherry blossoms with nothing but a pair of chopsticks. As soon as one blossom is collected, another falls to the ground in its stead. It is an impossible task. The days and weeks pass slowly in backbreaking labour, but Chen's mind is free to wander - free to explore the possibilities that are now laid out in front him. Eventually, one of the masters bids him to stop and walk a while.
"Why did we give you an impossible task Chen?"
"The task was meaningless, Sifu. But the time it gave me to think was invaluable."
"Just so, Chen. You learn quickly... Now tell me, of what did you think?"
"I thought on how to restore the Balance. On how to send the Pit Fiend back to the Hell from whence it came."
"Just so. Just so. And how do you intend to do this?"
"I... I don't know."
"Just so. The other masters and I have reached the same conclusion. We do not possess the answer to this problem. We understand that you will not learn how to do this by clearing the courtyard of cherry blossoms. You have let a great Evil into this world Chen, and it is your responsibility to right this wrong.
"Yes, Sifu."
"You will return to your band of adventurers; you will grow stronger; you will learn how to combat the daemon; and you will banish him from this land forever...
"Then, and only then, will you be permitted to return to us here."
Of course he wanted the Balance restored - he and his friends had done too much Good in recent times... Stopping an evil monk and restoring warring factions to peace, helping to halt a Dragonborn invasion fleet, the list goes on. Of course, then, it is only right that some Evil is done to redress this state of affairs...
But a Pit Fiend loose in the world?! This is too much...
Chen makes the decision to take a leave of absence from his friends and return to his monastery. News of this magnitude can not be delivered by carrier pigeon. He says his goodbyes and departs.
The journey is long, but uneventful and swift, and he soon arrives back at the monastery to lay himself prostrate at the feet of his Sifus. He explains what came to pass in the mountains near Gom Dalat - how the elves failed to warn him of the dangers the Black Cloaks threatened though he had tried on numerous occasions to communicate with them, and how the elves instead had formed an unlikely alliance with an ork army. He admits his role in holding off the orks until the Pit Fiend appeared, only then knowing the full depths of the Black Cloaks' betrayal.
As a penance the elders order him to clear the Great Courtyard free of all the cherry blossoms with nothing but a pair of chopsticks. As soon as one blossom is collected, another falls to the ground in its stead. It is an impossible task. The days and weeks pass slowly in backbreaking labour, but Chen's mind is free to wander - free to explore the possibilities that are now laid out in front him. Eventually, one of the masters bids him to stop and walk a while.
"Why did we give you an impossible task Chen?"
"The task was meaningless, Sifu. But the time it gave me to think was invaluable."
"Just so, Chen. You learn quickly... Now tell me, of what did you think?"
"I thought on how to restore the Balance. On how to send the Pit Fiend back to the Hell from whence it came."
"Just so. Just so. And how do you intend to do this?"
"I... I don't know."
"Just so. The other masters and I have reached the same conclusion. We do not possess the answer to this problem. We understand that you will not learn how to do this by clearing the courtyard of cherry blossoms. You have let a great Evil into this world Chen, and it is your responsibility to right this wrong.
"Yes, Sifu."
"You will return to your band of adventurers; you will grow stronger; you will learn how to combat the daemon; and you will banish him from this land forever...
"Then, and only then, will you be permitted to return to us here."
Thursday, October 15, 2009
Big Brother
Mendez packs his few belongings and travels on with Chen and the others.
Initially he found the quiet Monk an oddity but over the last two years, he’s grown to like and admire him.
Mendez has often found himself marvelling at the feats of agility that Chen seems to perform so effortlessly. Although no oaf, Mendez could never hope to achieve that level of grace… but still.
Chen helps him where able with subtle guidance and encouragement, until Mendez finally feels that he’s learned enough to use it in the heat of battle.
Looking at his friend, Mendez finally realises that Chen is more like an elder brother.
Mendez spends loads of skill points on the cross class skill ‘Tumble’ and also learns ‘Evasion’!
Initially he found the quiet Monk an oddity but over the last two years, he’s grown to like and admire him.
Mendez has often found himself marvelling at the feats of agility that Chen seems to perform so effortlessly. Although no oaf, Mendez could never hope to achieve that level of grace… but still.
Chen helps him where able with subtle guidance and encouragement, until Mendez finally feels that he’s learned enough to use it in the heat of battle.
Looking at his friend, Mendez finally realises that Chen is more like an elder brother.
Mendez spends loads of skill points on the cross class skill ‘Tumble’ and also learns ‘Evasion’!
Tuesday, September 1, 2009
Arrowthmetic
Mendez’ smile falters as he sees the two arrows embedded in the ground in front of the Black cloaks.
Calling back his teammates Mendez gestures toward the arrows.
“Bodush and Chen, you guard our ‘friends’ while Thesis checks for treasure and I try to find some of my wayward arrows. I figure I shot fifty-three, but at least half of them missed. If I’m lucky I’ll be able to recover a dozen or so undamaged ones.
The Orc armour and equipment, although expensive, is too heavy to carry and I’m afraid if we try to hide it, we’ll get a nasty reception when we attempt to retrieve it later.
Did the Druids have anything of interest?”
Calling back his teammates Mendez gestures toward the arrows.
“Bodush and Chen, you guard our ‘friends’ while Thesis checks for treasure and I try to find some of my wayward arrows. I figure I shot fifty-three, but at least half of them missed. If I’m lucky I’ll be able to recover a dozen or so undamaged ones.
The Orc armour and equipment, although expensive, is too heavy to carry and I’m afraid if we try to hide it, we’ll get a nasty reception when we attempt to retrieve it later.
Did the Druids have anything of interest?”
Thursday, August 27, 2009
A visit to the library
After they bought what they wanted from Quart, the three adventurers split up to gather information. Chen decided that the best place to find information would be the local library within the palace walls. On the way there he concentrated on the people behind him to see if he was still followed, but because the streets were filled with people it was in vain. The library was the biggest Chen had seen so far and with a little help from the librarian he soon had a selection of books on history, geography and local myths. It took him three hours to look through them and come up with the following bits of information:
- The wealth of the town was due to flourishing trade realitions with the dwarfs living underneath the mountains. The town sold everything the dwarfs needed in return of precious metals and gems.
- The mountaineous area was almost circular with Gom Dalat being the biggest settlement above ground. Chen memorised the maps and landmarks. Only a few smaller settlements were marked on the general maps and they are mostly located around the mountains.
- The history books were full of wars against orcs from north of the mountains. The victories seem to be equally distributed with a tendency towards orcish wins in the recent past. The orcs managed to capture several territories in the north.
- History revealed little about the mountain range itself sence the people from Gom Dalat don't seem to penetrate the mountains often. There are occasional hints to other races but except for the dwarfes they never had relations with Gom Dalat.
- The book on myths and folklore on the other hand was full of stories about the mountains. Many tales were about strange mountain dwellers and missing people. Chen tried to crossreference the stories with the history and geography books and could dismiss most tales as myths without background. A few stories could have a true core:
1. A tribe of vampires living in a castle in the southern region. The exact location was unknown but reports of vampire encounters could be found over the whole history of Gom Dalat.
2. An ancient dragon living in the middle of the mountain guarding a huge treasure in his hoard. There were occasional sightings of a huge, dragonlike flying creature from hunters.
3. A very elusive and old race inhabiting the higher regions of the whole mountain area. Only few people have ever really seen them as they seem to be masters in camouflage. They seem to avoid contact and no settlement was ever reported to be found. Hunters from time to time reported ranged attacks out of nowhere when trying to hunt and therefore avoid going futher into the mountains.
4. Only a few stories were about the time before Gom Dalat was founded. Tales hint to a kingdom of a evil and very religious race which was destroyed in an epic battle. Gom Dalat was founded by the progeny of survivors from the good side.
After he could find no mention of black cloaks or a special place inside the mountains they could aim for he gave the books back. The mountain range seemed to be mostly unknown to the current inhabitants of Gom Dalat with little to no specific information from recent history. Many ancient places were mentioned without exact location or confirmation of existence. He left the library to head back to the others. Hopefully they found out more.
- The wealth of the town was due to flourishing trade realitions with the dwarfs living underneath the mountains. The town sold everything the dwarfs needed in return of precious metals and gems.
- The mountaineous area was almost circular with Gom Dalat being the biggest settlement above ground. Chen memorised the maps and landmarks. Only a few smaller settlements were marked on the general maps and they are mostly located around the mountains.
- The history books were full of wars against orcs from north of the mountains. The victories seem to be equally distributed with a tendency towards orcish wins in the recent past. The orcs managed to capture several territories in the north.
- History revealed little about the mountain range itself sence the people from Gom Dalat don't seem to penetrate the mountains often. There are occasional hints to other races but except for the dwarfes they never had relations with Gom Dalat.
- The book on myths and folklore on the other hand was full of stories about the mountains. Many tales were about strange mountain dwellers and missing people. Chen tried to crossreference the stories with the history and geography books and could dismiss most tales as myths without background. A few stories could have a true core:
1. A tribe of vampires living in a castle in the southern region. The exact location was unknown but reports of vampire encounters could be found over the whole history of Gom Dalat.
2. An ancient dragon living in the middle of the mountain guarding a huge treasure in his hoard. There were occasional sightings of a huge, dragonlike flying creature from hunters.
3. A very elusive and old race inhabiting the higher regions of the whole mountain area. Only few people have ever really seen them as they seem to be masters in camouflage. They seem to avoid contact and no settlement was ever reported to be found. Hunters from time to time reported ranged attacks out of nowhere when trying to hunt and therefore avoid going futher into the mountains.
4. Only a few stories were about the time before Gom Dalat was founded. Tales hint to a kingdom of a evil and very religious race which was destroyed in an epic battle. Gom Dalat was founded by the progeny of survivors from the good side.
After he could find no mention of black cloaks or a special place inside the mountains they could aim for he gave the books back. The mountain range seemed to be mostly unknown to the current inhabitants of Gom Dalat with little to no specific information from recent history. Many ancient places were mentioned without exact location or confirmation of existence. He left the library to head back to the others. Hopefully they found out more.
Wednesday, August 26, 2009
Searching for Answers and Magic
Chen thanks Bodush who agreed to guard the door and follows Thesis and Mendez on their way out. The morning sun greets the three adventurers in the streets of Gom Dalat which already are buzzing with activity. Travelling merchants push their carts through the crowds while cursing at the creatures who don't make way fast enough. Chen looks around and is surprised how many different races share the streets.
They walk down the main road towards what they think might be the city centre. They reach a bigger square which is completely filled with market stalls filled with everything from groceries over tools and weapons to exotic things which purpose can only be guessed. Above all, a magnificient palace fills the view. The 3 spend most part of an hour rummaging through the weapons and armour but, except for some frauds trying to sell them non-magic equipment as magic, none of the merchants advertises magic items. And the that tried to sell Thesis a phoney magic breastplate that broke as soon as Chen gave it a test with his fist will remember not to upset a lizard in the future. Almost at the point to give up Mendez finds a merchant who tells them to find Quart, the owner of a small shop. Following the description, they enter a maze of small streets and alleys along the palace walls.
Away from the crowds and only pestered by street urchins trying to sell them junk, Chen thinks from time to time he would see a man following them but whenever he concentrates or deliberately falls back to get a better look, their shadow disappears and only shows up a few streets later again. He just wants to tell the others when Thesis spots a small shop labelled "Quart's Wonderland". They enter to find a room with some empty shelves and an elderly looking man in a rocking chair in one of the corners. Mendez approaches the man "Are you Quart? A merchant sent us to you and told us you might have some magic items on sale". The man looks up and looks at the adventurers. "Many do but only few can afford rare magic items" Mendez, who immediately got where this is going takes his pouch out and shows a handful of gems to the old man. "I'm sure i could afford a few items if only you would be selling some!" The old man smiles and gets up. Walking towards one of the shelves he snaps his finger and suddenly the shelves are full of items "Now what exactly are you looking for?"
They look through the items and they find the following items and get the follwoing descriptions and prices told by Quart:
- buckler +1 (1250 gp)
- large steel shield +1 (1285 gp)
A very nice buckler and shield, I think they are plus one but the seller told me the price is a bargain
- potion (275 gp)
Got told you might get bigger if you drink it
- potion of lesser restoration (300 gp)
Brewed that one myself
- potion of protection from arrows 10/magic (300 gp)
Had two of them and tested the other one myself
- ring (1760 gp)
I think you fall slower if you wear it
- ring (3000 gp)
Have no idea what this one does exactly but the guy I bought it from said he can't use it anymore because of his bad knees
- bracers of armor (+2) (4000 gp)
I paid more for them but they creep me out whenever I wear them. It's almost as if they tell me stuff they see....
- Goggles (1,200 gp)
Wearing these makes me see better
- Feather token (150 gp)
These feathers all do something but since they can only be used once, I don't know what this one does exactly. Couldn't test it.
- worn large steel shield (585 gp)
Not sure why I bought this one, but it's magic
- black studded leather armor +1 (4,925 gp)
Got this from a trusted friend. He said it's great to keep out of sight so I think it has a shadow enhancement on it
- potion of magic fang (50 gp)
Tested it on my cat last week. don't try that at home!
- ring (4250 gp)
It's funny, as soon as you say "Shield" it looks as if you are wearing a shield
- Wand (216 gp)
No idea, but when I tried it once I had to get new windows for my house
- 33 arrow (2805 gp)
These arrows seem to hit better than others
- heavy mace +1 (ghost touch) (9143 gp)
Bought if from a guy hunting ethereal creatures and he assured me it has ghost touch. And as you can see it can be used as a light source
- longsword (2777 gp)
A nicely crafted longsword with magic damage
- whip (2761 gp)
Tried to use it to keep the cat off me and killed the poor creature. Not your average whip I would say
- buckler +2 (4997 gp)
A very nice one and I really don't know why the guy sold it to me that cheap! But hey, sometimes you are lucky!
- large wooden shield (5478 gp)
An interesting item. For a wooden shield you can defend attacks really easily. Don't know its enhancements, but they must be good
- potion of endurance (330 gp)
You should use that one when you are feeling cold
- potion of cure serious wounds (750 gp)
Got that one from the church over the road
- greatsword (16175 gp)
Has a quite hot blade. The box that I hit with it burned down. Powerful I would say!
- potion of barkskin +2 (300 gp)
Gives you impenetrable skin
- rod of flame extinguishing (16,500 gp) has 10 charges
Used this one to save my house after I tried the greatsword on other items. Seems to recharge overnight
- Wand of Darkness (l2, cl3) (4,752 gp)
Almost as new!
- kama +3 (18,302 gp)
The perfect weapon for you Mr. monk
- Pink stone (4000 gp)
Found that one in the forest. Pinks stones are always magic
- ring (16000 gp)
Did a great job keeping the cat off me before I used the whip. Didn't get scratched once!
- staff of passage (92752 gp)
Very useful if you have to get out of somewhere! The wizard I bought it from assured me it has plenty of charges left
- large steel shield +4 (64936 gp)
A very nice shield indeed. It also seems to grant resistance to certain spells
- ring (32400 gp)
Enables you to walk through walls! Tried it and almost got stuck in one!
The adventurers look at the old man and are sure he doesn't lie to them. If he has more information about some items he hides it well. Some items seem to be bargains, others seem to be overpriced.
"What's it gonna be my friends? Anything that catches your eye? And I can immediately tell you, I'm not the bargaining kind! I would also buy items if you have something you don't like anymore!"
They walk down the main road towards what they think might be the city centre. They reach a bigger square which is completely filled with market stalls filled with everything from groceries over tools and weapons to exotic things which purpose can only be guessed. Above all, a magnificient palace fills the view. The 3 spend most part of an hour rummaging through the weapons and armour but, except for some frauds trying to sell them non-magic equipment as magic, none of the merchants advertises magic items. And the that tried to sell Thesis a phoney magic breastplate that broke as soon as Chen gave it a test with his fist will remember not to upset a lizard in the future. Almost at the point to give up Mendez finds a merchant who tells them to find Quart, the owner of a small shop. Following the description, they enter a maze of small streets and alleys along the palace walls.
Away from the crowds and only pestered by street urchins trying to sell them junk, Chen thinks from time to time he would see a man following them but whenever he concentrates or deliberately falls back to get a better look, their shadow disappears and only shows up a few streets later again. He just wants to tell the others when Thesis spots a small shop labelled "Quart's Wonderland". They enter to find a room with some empty shelves and an elderly looking man in a rocking chair in one of the corners. Mendez approaches the man "Are you Quart? A merchant sent us to you and told us you might have some magic items on sale". The man looks up and looks at the adventurers. "Many do but only few can afford rare magic items" Mendez, who immediately got where this is going takes his pouch out and shows a handful of gems to the old man. "I'm sure i could afford a few items if only you would be selling some!" The old man smiles and gets up. Walking towards one of the shelves he snaps his finger and suddenly the shelves are full of items "Now what exactly are you looking for?"
They look through the items and they find the following items and get the follwoing descriptions and prices told by Quart:
- buckler +1 (1250 gp)
- large steel shield +1 (1285 gp)
A very nice buckler and shield, I think they are plus one but the seller told me the price is a bargain
- potion (275 gp)
Got told you might get bigger if you drink it
- potion of lesser restoration (300 gp)
Brewed that one myself
- potion of protection from arrows 10/magic (300 gp)
Had two of them and tested the other one myself
- ring (1760 gp)
I think you fall slower if you wear it
- ring (3000 gp)
Have no idea what this one does exactly but the guy I bought it from said he can't use it anymore because of his bad knees
- bracers of armor (+2) (4000 gp)
I paid more for them but they creep me out whenever I wear them. It's almost as if they tell me stuff they see....
- Goggles (1,200 gp)
Wearing these makes me see better
- Feather token (150 gp)
These feathers all do something but since they can only be used once, I don't know what this one does exactly. Couldn't test it.
- worn large steel shield (585 gp)
Not sure why I bought this one, but it's magic
- black studded leather armor +1 (4,925 gp)
Got this from a trusted friend. He said it's great to keep out of sight so I think it has a shadow enhancement on it
- potion of magic fang (50 gp)
Tested it on my cat last week. don't try that at home!
- ring (4250 gp)
It's funny, as soon as you say "Shield" it looks as if you are wearing a shield
- Wand (216 gp)
No idea, but when I tried it once I had to get new windows for my house
- 33 arrow (2805 gp)
These arrows seem to hit better than others
- heavy mace +1 (ghost touch) (9143 gp)
Bought if from a guy hunting ethereal creatures and he assured me it has ghost touch. And as you can see it can be used as a light source
- longsword (2777 gp)
A nicely crafted longsword with magic damage
- whip (2761 gp)
Tried to use it to keep the cat off me and killed the poor creature. Not your average whip I would say
- buckler +2 (4997 gp)
A very nice one and I really don't know why the guy sold it to me that cheap! But hey, sometimes you are lucky!
- large wooden shield (5478 gp)
An interesting item. For a wooden shield you can defend attacks really easily. Don't know its enhancements, but they must be good
- potion of endurance (330 gp)
You should use that one when you are feeling cold
- potion of cure serious wounds (750 gp)
Got that one from the church over the road
- greatsword (16175 gp)
Has a quite hot blade. The box that I hit with it burned down. Powerful I would say!
- potion of barkskin +2 (300 gp)
Gives you impenetrable skin
- rod of flame extinguishing (16,500 gp) has 10 charges
Used this one to save my house after I tried the greatsword on other items. Seems to recharge overnight
- Wand of Darkness (l2, cl3) (4,752 gp)
Almost as new!
- kama +3 (18,302 gp)
The perfect weapon for you Mr. monk
- Pink stone (4000 gp)
Found that one in the forest. Pinks stones are always magic
- ring (16000 gp)
Did a great job keeping the cat off me before I used the whip. Didn't get scratched once!
- staff of passage (92752 gp)
Very useful if you have to get out of somewhere! The wizard I bought it from assured me it has plenty of charges left
- large steel shield +4 (64936 gp)
A very nice shield indeed. It also seems to grant resistance to certain spells
- ring (32400 gp)
Enables you to walk through walls! Tried it and almost got stuck in one!
The adventurers look at the old man and are sure he doesn't lie to them. If he has more information about some items he hides it well. Some items seem to be bargains, others seem to be overpriced.
"What's it gonna be my friends? Anything that catches your eye? And I can immediately tell you, I'm not the bargaining kind! I would also buy items if you have something you don't like anymore!"
Retail Relief
Thesis is always on the lookout for things that might make him harder to hit or indeed to hit harder, but his recent experience with those roguish ladies of the forest left him feeling unusually vulnerable. So, finding that he has a day in the impressive city of Gom Dalat he decides to go out and see what he can find on offer.
He persuades Mendez and Chen to come along, safety in numbers of course, but they also believe they may be able to find out one or two things about the intriguing mystery of the Daleg, the Black Cloaks and what they might be walking into if they were to escort them into the mountains.
Thesis is particularly careful before he sets off to secure is many pouches and keep them well hidden under layers of clothes and armour just in case the odd light fingered character should brush up against him, however he leaves his most bulky travelling gear (backpack, bedroll and larger items) back at the Inn.
Things Thesis is on the lookout for: Armouries, Jewelers, Sellers of Exotic and unusual items. Talk or gossip of where magic can be be traded. But he starts, of course with the lead that he was given about somebody that might be selling magic items.
Specifically he is looking for better armour (a magical chain shirt, say), rings and cloaks of protection or resistance, belts or gloves or stones imparting strength, constitution or dexterity bonuses and anything else that might prove useful.
He, along with Mendez and Chen also listen out for any information about the Black Cloaks.
He persuades Mendez and Chen to come along, safety in numbers of course, but they also believe they may be able to find out one or two things about the intriguing mystery of the Daleg, the Black Cloaks and what they might be walking into if they were to escort them into the mountains.
Thesis is particularly careful before he sets off to secure is many pouches and keep them well hidden under layers of clothes and armour just in case the odd light fingered character should brush up against him, however he leaves his most bulky travelling gear (backpack, bedroll and larger items) back at the Inn.
Things Thesis is on the lookout for: Armouries, Jewelers, Sellers of Exotic and unusual items. Talk or gossip of where magic can be be traded. But he starts, of course with the lead that he was given about somebody that might be selling magic items.
Specifically he is looking for better armour (a magical chain shirt, say), rings and cloaks of protection or resistance, belts or gloves or stones imparting strength, constitution or dexterity bonuses and anything else that might prove useful.
He, along with Mendez and Chen also listen out for any information about the Black Cloaks.
Tuesday, August 18, 2009
Certain Death if you come: Inn
Finding himself in an unknown Inn, Mendez consults the others.
“We’ve done as requested and now this job is almost over. Bodush and Wer, you can both sleep. Thesis, Chen and I will take turns guarding.
I’ll take the first watch, then Thesis, then Chen. Starting at around one in the night, each watch will last three hours. If the hoodies rise early, so much the better for Chen.”
Mendez, though somewhat comforted by the sturdiness of the stone built Inn, that the rooms are above ground level and the windows are barred, still finds a chair and takes up position outside the door of room 7.
“In the morning, when free of this responsibility, we’ll decide what to do.”
Rubbing his still sore shoulder, Mendez hopes that Durin got the message he'd left for him back in Febril.
“We’ve done as requested and now this job is almost over. Bodush and Wer, you can both sleep. Thesis, Chen and I will take turns guarding.
I’ll take the first watch, then Thesis, then Chen. Starting at around one in the night, each watch will last three hours. If the hoodies rise early, so much the better for Chen.”
Mendez, though somewhat comforted by the sturdiness of the stone built Inn, that the rooms are above ground level and the windows are barred, still finds a chair and takes up position outside the door of room 7.
“In the morning, when free of this responsibility, we’ll decide what to do.”
Rubbing his still sore shoulder, Mendez hopes that Durin got the message he'd left for him back in Febril.
Monday, August 17, 2009
In Search for a Bed
The night watchman announced the 12th hour while they escorted the carriages up the road in Gom Dalat. At the first square they stopped and the guard on Lady Benissa's carriage waved Mendez over to the carriage. Lady Benedicta heartily thanked Mendez again for saving her life and handed over a leather pouch containing gems worth 1500gp. As the royal carriage moved on, Bodush could hear a voice behind him "It is time that we find a harbourage for the night". Bodush looked at the black hood of Daleg. "Very well, I can see an inn sign just over there"
"With all due respect, but we want to decide about the inn ourselves this time"
After Bodush exchanged looks with Mendez he nodded and beckoned Daleg to lead the way. They followed the black cloaks down the road towards the inn Bodush had pointed out earlier. At the door one of them got off the carriage and Bodush could hear a spell being cast. Just a moment later a few runes started to glow to the right of the door. Chen, Mendez and Theshiss looked confused at Bodush, but even the sorcerer had to pass after looking at the runes. To everybody's surprise, they were urged to move on and when Wer started to investigate the writing it vanished without trace.
The procedure was repeated at two other inns and the same marks appeared at the same position. At the 4th inn Bodush noticed a difference in the writing. "This is where we are staying tonight!" While Bodush just shrugged his shoulders after a look from Mendez and the others, two of the black cloaks already had entered the inn. By the time the group caught up, a quite satisfied old innkeeper smiled at them. "Your rooms are to the left and right of the one of the hooded gentlemen and already paid for. Numbers 6 and 8". He smiled while he handed over the keys. "I wish a pleasant night. If you need anything, let me know. My servant is already taking care of the cart outside"
The hooded figures had already made their way towards the stairs of the stone building when Daleg turned round again. "This place should be safe, but we would prefer guards to be present. We will have to run some errands tomorrow and are planning to continue the journey by sunrise the day after."
"We will of course place guards outside your door and escort you on your errands" Bodush got more and more interested.
"The escorts won't be necessary. Your people guarding the room will be sufficient! Good night!"
Mendez stopped the innkeeper on the way towards a small door on the other side of the room. "Do you know these people?" "Since I accommodated a first group of six 'bout a month ago, I had some here every few days. They come in groups of three to six and pay very well" A smile went over his face "A lot of the others fear them and there have been some problems in other inns, but I like them. If only all of my guests would be that quiet and easy to handle!"
"Are they from this area? Do you know where they come from?"
The old men laughed "You should know, you brought 'em here! Nobody knows 'em. Just suddenly started to appear a month and a half ago. All of 'em going somewhere into the mountains."
The last words where muttered while the old men left the room. Mendez went back to the others who had listened. They looked at each other "So, what are we going to do? What are the plans?"
"With all due respect, but we want to decide about the inn ourselves this time"
After Bodush exchanged looks with Mendez he nodded and beckoned Daleg to lead the way. They followed the black cloaks down the road towards the inn Bodush had pointed out earlier. At the door one of them got off the carriage and Bodush could hear a spell being cast. Just a moment later a few runes started to glow to the right of the door. Chen, Mendez and Theshiss looked confused at Bodush, but even the sorcerer had to pass after looking at the runes. To everybody's surprise, they were urged to move on and when Wer started to investigate the writing it vanished without trace.
The procedure was repeated at two other inns and the same marks appeared at the same position. At the 4th inn Bodush noticed a difference in the writing. "This is where we are staying tonight!" While Bodush just shrugged his shoulders after a look from Mendez and the others, two of the black cloaks already had entered the inn. By the time the group caught up, a quite satisfied old innkeeper smiled at them. "Your rooms are to the left and right of the one of the hooded gentlemen and already paid for. Numbers 6 and 8". He smiled while he handed over the keys. "I wish a pleasant night. If you need anything, let me know. My servant is already taking care of the cart outside"
The hooded figures had already made their way towards the stairs of the stone building when Daleg turned round again. "This place should be safe, but we would prefer guards to be present. We will have to run some errands tomorrow and are planning to continue the journey by sunrise the day after."
"We will of course place guards outside your door and escort you on your errands" Bodush got more and more interested.
"The escorts won't be necessary. Your people guarding the room will be sufficient! Good night!"
Mendez stopped the innkeeper on the way towards a small door on the other side of the room. "Do you know these people?" "Since I accommodated a first group of six 'bout a month ago, I had some here every few days. They come in groups of three to six and pay very well" A smile went over his face "A lot of the others fear them and there have been some problems in other inns, but I like them. If only all of my guests would be that quiet and easy to handle!"
"Are they from this area? Do you know where they come from?"
The old men laughed "You should know, you brought 'em here! Nobody knows 'em. Just suddenly started to appear a month and a half ago. All of 'em going somewhere into the mountains."
The last words where muttered while the old men left the room. Mendez went back to the others who had listened. They looked at each other "So, what are we going to do? What are the plans?"
Friday, August 14, 2009
I’m a Ranger, you’re a Ranger, let’s a Ranger night together!
Mendez inspects the bodies of the dead women with a grimness quite unlike him.
He’d encountered two of these women just a few days earlier. He’d shared wine and laughter with them.
Fair enough for them to rebuff his advances, but to shoot him in the back!
Bodush and Chen had obviously disapproved of him killing the survivor, but evil doesn’t deserve second chances.
Moving over to the still smoking carriage of Lady Benidicta, Mendez checks on the Lady herself. She is unharmed and Mendez waits until she recovers from her faint.
As she comes to, Mendez straightens his shoulders and pastes the smile back on his face.
“Be calm Lady Benidicta. I am here and you are safe. Your carriage is a bit singed but still roadworthy.
Skilled Bandits used magical blasts to unnerve the horses and then attacked us with crossbow bolts from the cover of the trees. I regained control of your carriage while the others quickly found and killed the ambushers.
I’m sad to tell you though, that one of your personal guards was killed.
We should be arriving in Gom Dalat before nightfall.”
Mendez kisses Lady Benidicta’s hand and departs.
As soon as he’s out of sight, the smile drops from his face. Mendez sighs. Lady Benidicta may be unpleasant but everyone deserves a little kindness.
What’s disturbing is the way he’s finding it more and more difficult to keep his ‘mask’ on.
He’d encountered two of these women just a few days earlier. He’d shared wine and laughter with them.
Fair enough for them to rebuff his advances, but to shoot him in the back!
Bodush and Chen had obviously disapproved of him killing the survivor, but evil doesn’t deserve second chances.
Moving over to the still smoking carriage of Lady Benidicta, Mendez checks on the Lady herself. She is unharmed and Mendez waits until she recovers from her faint.
As she comes to, Mendez straightens his shoulders and pastes the smile back on his face.
“Be calm Lady Benidicta. I am here and you are safe. Your carriage is a bit singed but still roadworthy.
Skilled Bandits used magical blasts to unnerve the horses and then attacked us with crossbow bolts from the cover of the trees. I regained control of your carriage while the others quickly found and killed the ambushers.
I’m sad to tell you though, that one of your personal guards was killed.
We should be arriving in Gom Dalat before nightfall.”
Mendez kisses Lady Benidicta’s hand and departs.
As soon as he’s out of sight, the smile drops from his face. Mendez sighs. Lady Benidicta may be unpleasant but everyone deserves a little kindness.
What’s disturbing is the way he’s finding it more and more difficult to keep his ‘mask’ on.
Thursday, August 13, 2009
Inn Training aka (Inn)keeping Up Appearances
The landlord of the inn at which Chen has been staying stomps angrily up the stairs. 'Monks should be quiet...' he thinks '...not always thumping around. What could he possibly be doing?!'
He bangs loudly on the door - he has to, to overcome the noises from within. Eventually, a sweaty and confused looking Chen timidly opens his door a crack and peers round.
"Hai, Innkeeper-san!" Chen bows.
"What are you doing in there?" the inkeeper demands.
"I practice." Chen smiles nervously and holds a particularly worn book up to the barman. "I find in bazaar. Is interest to me."
Chen rifles quickly through the pages and the complicated illustrations spring to life. The inkeeper instantly recognizes it as child's flick-book, with a more mature twist. The diagrams depict a series of figures locked in combat...
Chen stops the pages halfway through the book, and points to a set of pictures - men fighting with their bare fists. "This - very easy to learn."
He moves the pages on some more. These pages show a man whirling and twisting with what appears to be a chain link with a large spiked ball on the end. "This - not so easy to learn".
With this comment, Chen allows the door to slowly swing open. As the inkeeper's vision pans around the room he takes in the scene. A mirror lies smashed on the floor, the wardrobe door hangs by it's hinges, the paintings are all crooked, and the bed rests at an angle - one leg obviously broken.
Seeing the fury swell in the inkeeper, Chen bows lows. "I sorry. I pay all damage! Twice!" The inkeeper nods in agreement and his anger abates. This monk may be quite unlike any others he's met before, but at least he's likable.
And profitable.
He bangs loudly on the door - he has to, to overcome the noises from within. Eventually, a sweaty and confused looking Chen timidly opens his door a crack and peers round.
"Hai, Innkeeper-san!" Chen bows.
"What are you doing in there?" the inkeeper demands.
"I practice." Chen smiles nervously and holds a particularly worn book up to the barman. "I find in bazaar. Is interest to me."
Chen rifles quickly through the pages and the complicated illustrations spring to life. The inkeeper instantly recognizes it as child's flick-book, with a more mature twist. The diagrams depict a series of figures locked in combat...
Chen stops the pages halfway through the book, and points to a set of pictures - men fighting with their bare fists. "This - very easy to learn."
He moves the pages on some more. These pages show a man whirling and twisting with what appears to be a chain link with a large spiked ball on the end. "This - not so easy to learn".
With this comment, Chen allows the door to slowly swing open. As the inkeeper's vision pans around the room he takes in the scene. A mirror lies smashed on the floor, the wardrobe door hangs by it's hinges, the paintings are all crooked, and the bed rests at an angle - one leg obviously broken.
Seeing the fury swell in the inkeeper, Chen bows lows. "I sorry. I pay all damage! Twice!" The inkeeper nods in agreement and his anger abates. This monk may be quite unlike any others he's met before, but at least he's likable.
And profitable.
Tuesday, August 4, 2009
A Confusion of St Cuthbertians
A New Banner showing our enjoyment of getting to attack Clerics of St Cuthbert.
Everyone fought bravely, which was lucky considering how tough they would have proven to be if allowed some time to press forward.
Fortunately Chen’s trips and Mendez’ arrows allowed our tanks (Durin and Thesis) and summoners (Wer and Eolar) the time they needed to quell the threat.
Everyone fought bravely, which was lucky considering how tough they would have proven to be if allowed some time to press forward.
Fortunately Chen’s trips and Mendez’ arrows allowed our tanks (Durin and Thesis) and summoners (Wer and Eolar) the time they needed to quell the threat.
"Money, get back. I'm all right Jack keep your hands off of my stack."
Chen looks around him. Scattered about are numerous magical items, many coins of various denominations, and arrays of jewels ranging from the plain to the exquisite. It was never in his plans to accumulate so much wealth - indeed it even rubs against his impoverished upbringing - but Fate has a strange sense of humour.
His new purchases lead him to deeper thought. Is he beginning to enjoy the life of a rich man a little too much? The Portable Hole is undoubtedly useful for the party as a whole - of that there can be no doubt. The Conch, though, is another question.
Can it really be that useful when Wer can simply cast a spell with a greater effect?
Is he just taking it for the sake of having it?
And now he's also contemplating asking Eolar for yet further magics.
(...so long as the priest doesn't give the money straight back to the overbearing and invasive church that he seems to hold so dear...)
But, what else to do with so much money? He can't very well tie that to a pigeon's leg and send it home - though they would surely put it to good use.
An idea strikes him, and he pulls out his quill and parchments. He writes another letter home - detailing the party's adventures on the high seas, under the high seas, and under under the high seas! He also records that he has accrued 'some money' and asks how they might advise him to invest it?
Curiously, he doesn't divulge the full amount.
He glances across again at his collection of magic items.
It would be wise to hold some money back - in case of emergency...
His new purchases lead him to deeper thought. Is he beginning to enjoy the life of a rich man a little too much? The Portable Hole is undoubtedly useful for the party as a whole - of that there can be no doubt. The Conch, though, is another question.
Can it really be that useful when Wer can simply cast a spell with a greater effect?
Is he just taking it for the sake of having it?
And now he's also contemplating asking Eolar for yet further magics.
(...so long as the priest doesn't give the money straight back to the overbearing and invasive church that he seems to hold so dear...)
But, what else to do with so much money? He can't very well tie that to a pigeon's leg and send it home - though they would surely put it to good use.
An idea strikes him, and he pulls out his quill and parchments. He writes another letter home - detailing the party's adventures on the high seas, under the high seas, and under under the high seas! He also records that he has accrued 'some money' and asks how they might advise him to invest it?
Curiously, he doesn't divulge the full amount.
He glances across again at his collection of magic items.
It would be wise to hold some money back - in case of emergency...
Tuesday, July 14, 2009
Mendez isn’t Shellfish
Mendez looks down on Eolar and Chen talking to the Mermaids. From the snippets he can hear, it sounds as if the Mermaids want them to follow them down under the waves?
Although a strong swimmer, Mendez’ instincts have always been to head upwards, not down.
“Although it sounds very exciting, someone has to stay and guard the ship. I shall make that sacrifice. Good luck my friends!”
Although a strong swimmer, Mendez’ instincts have always been to head upwards, not down.
“Although it sounds very exciting, someone has to stay and guard the ship. I shall make that sacrifice. Good luck my friends!”
Tuesday, June 16, 2009
Not on my Yacht!
Transferring all the pirates from the captured ‘Iron Sunrise’ to Eolar’s ship, the ‘Pride of St Cuthbert’, Mendez feels the knot in his stomach unravelling.
The pirate prisoners are Eolar’s problem now.
Taking the minimum crew able to effectively pilot the ship, Wer, Chen and Mendez drop back from Eolar, Elogyn, Thesis and Durin.
Keeping Eolar’s ship in sight, Mendez watches Wer contentedly puffing on her pipe and Chen in quiet meditation.
Finally Mendez’ jaw relaxes.
The pirate prisoners are Eolar’s problem now.
Taking the minimum crew able to effectively pilot the ship, Wer, Chen and Mendez drop back from Eolar, Elogyn, Thesis and Durin.
Keeping Eolar’s ship in sight, Mendez watches Wer contentedly puffing on her pipe and Chen in quiet meditation.
Finally Mendez’ jaw relaxes.
Saturday, June 13, 2009
What shall we do with the Beaten Pirates?
Grinding his teeth, Mendez watches precious food and water being given to the prisoners. For the last few days he’s argued with Chen about what should be done with them. Death, in Mendez’ opinion, seems a fair punishment, but Chen advocates leniency.
Over the last year Mendez has come to like the Monk and even understand some of his philosophies, but their views on this won’t mesh. If the party let them live, they become culpable in any crime the surviving villains perpetrate. Any innocent killed, any life ruined. Chen had argued that perhaps some of the pirates may have been coerced…
Unclencing his jaw, Mendez clambers to his feet and walks to Eolar (Cleric of St Cuthbert, the God of Retribution)’s cabin.
“Eolar, can you ask Elogyn to distinguish between the ‘good’ and ‘bad’ pirates? I suggest we make the ‘evil’ pirates walk the plank but offer employment to those who are merely misguided. The misguided ones would probably appreciate your wise council and possibly help us to sail their old ship?”
Looking at the ship’s captain and the leader of this mission, Mendez awaits Eolar’s response.
Over the last year Mendez has come to like the Monk and even understand some of his philosophies, but their views on this won’t mesh. If the party let them live, they become culpable in any crime the surviving villains perpetrate. Any innocent killed, any life ruined. Chen had argued that perhaps some of the pirates may have been coerced…
Unclencing his jaw, Mendez clambers to his feet and walks to Eolar (Cleric of St Cuthbert, the God of Retribution)’s cabin.
“Eolar, can you ask Elogyn to distinguish between the ‘good’ and ‘bad’ pirates? I suggest we make the ‘evil’ pirates walk the plank but offer employment to those who are merely misguided. The misguided ones would probably appreciate your wise council and possibly help us to sail their old ship?”
Looking at the ship’s captain and the leader of this mission, Mendez awaits Eolar’s response.
Monday, June 8, 2009
Can't Touch This
Chen takes the bracers from Thesis and fastens the clasps around his arms. A mild tingling sensation quickly passes.
"Hit me!"
Thesis aims high - for the face - but his fist whistles through the empty space that the monk's head no longer occupies.
"Again!"
A stomach punch, aimed to wind the monk, is easily deflected by Chen's enhanced open-palm block.
"Once more!"
Thesis pours his thunderous strength into the next blow - but Chen is too fast. He pirouettes, spinning around and behind Thesis, the point of his Sai against the base of the large lizard's spine.
The two part, and both smile.
Chen bows.
"Friend Thesis, these will be most useful - I thank you."
And with that he reaches for a pouch secreted in his robes, and throws it to Thesis.
The lizard's grin widens.
"Hit me!"
Thesis aims high - for the face - but his fist whistles through the empty space that the monk's head no longer occupies.
"Again!"
A stomach punch, aimed to wind the monk, is easily deflected by Chen's enhanced open-palm block.
"Once more!"
Thesis pours his thunderous strength into the next blow - but Chen is too fast. He pirouettes, spinning around and behind Thesis, the point of his Sai against the base of the large lizard's spine.
The two part, and both smile.
Chen bows.
"Friend Thesis, these will be most useful - I thank you."
And with that he reaches for a pouch secreted in his robes, and throws it to Thesis.
The lizard's grin widens.
Friday, June 5, 2009
We are sailing, we are sailing, across the water, across the sea
Chen looked out from his station on the crows nest. He felt like he'd found his sea legs, but he still didn't feel especially competent with his role in charge of the rigging. He hoped that they would be able to settle any encounter peacefully. At that moment, Wer returned with news of a fire on the horizon. In closing, they realised a notorious priate ship - so much for a peaceful solution.
****
After the battle, Chen is relieved at the outcome. It could have gone horrible wrong if not for the accuracy of Mendez' bow. Chen felt that he had not acquitted himself well in charge of the rigging - though also noticed his friends in similar difficulties. He acknowledged the importance of keeping manoeveurs simple, and the impact that having the captain's support can have. They must keep this in mind in future encounters.
He was pleased, however, with how he had acted in the boarding action. His ability to deliver a flurry of blows had been particularly effective against the pirate crew, though this was mostly due to his friends' combatative abilities having been limited in this environment as opposed to him excelling.
The encounter with the Kobolds had shown him how useful his unarmed and unarmoured combat style can be. His friends' accounts had highlighted their dependence on weaponry and suits of armour, while he had been able to kill the first Kobold before it even attacked. He had also noticed the impact of his new magic items - the belt and the periapt - on his martial prowess. He can't wait to try Thesis' bracers to discover if they help further as he suspects they might.
Keeping the freshly liberated pirate ship seems to be a good idea, but it will need to be cleaned. It might also provide him with a way, albeit temporarily, to distance himself somewhat from the church of St Cuthbert. He will have to ask Mendez and Wer if they will have him aboard...
****
After the battle, Chen is relieved at the outcome. It could have gone horrible wrong if not for the accuracy of Mendez' bow. Chen felt that he had not acquitted himself well in charge of the rigging - though also noticed his friends in similar difficulties. He acknowledged the importance of keeping manoeveurs simple, and the impact that having the captain's support can have. They must keep this in mind in future encounters.
He was pleased, however, with how he had acted in the boarding action. His ability to deliver a flurry of blows had been particularly effective against the pirate crew, though this was mostly due to his friends' combatative abilities having been limited in this environment as opposed to him excelling.
The encounter with the Kobolds had shown him how useful his unarmed and unarmoured combat style can be. His friends' accounts had highlighted their dependence on weaponry and suits of armour, while he had been able to kill the first Kobold before it even attacked. He had also noticed the impact of his new magic items - the belt and the periapt - on his martial prowess. He can't wait to try Thesis' bracers to discover if they help further as he suspects they might.
Keeping the freshly liberated pirate ship seems to be a good idea, but it will need to be cleaned. It might also provide him with a way, albeit temporarily, to distance himself somewhat from the church of St Cuthbert. He will have to ask Mendez and Wer if they will have him aboard...
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