The ‘battle’ is over and all of his friends lie dead with the exception of Thesis.
Tears rolling down his cheeks, Mendez pours his last bottle of healing elixir down the mighty Lizard-man’s throat.
It doesn’t revive him but it keeps him from death.
After shouting down his Father’s call for Thesis’ head, Mendez numbly walks over to the horribly burned body of his little sister.
Despite his Father’s spells, he’d managed to resist firing on his teammates until Eolar had killed her with a single blast of divine power.
She had been so young; so beautiful.
How could Eolar have done it?
‘Don’t fret son’ comes the voice of Estaban.
The now hated voice of his Father.
‘A simple call to our nearest Cleric will have Eris back with us in no time’.
Mendez spins round in a fury.
‘Never call me ‘Son’ again. I’m no longer under your spell or your thumb. I shall bury my friends, pack my bags and leave forever. Never ask for my help again or expect me to return.’
Showing posts with label Villains. Show all posts
Showing posts with label Villains. Show all posts
Wednesday, October 20, 2010
Thursday, May 6, 2010
Bard to the Bone
A week before the end...
Mendez’ face is clouded when Estaban moves to sit back down with his youngest son.
"Now Mendez, although I’m grateful for the gifts you have given your brothers, let’s see what else you have that’d be useful... Hmmn. Frankly I’m surprised by how little magic you have considering you’ve been adventuring for nearly three years. These ‘Tanglefoot’ bags look like you’ve been carrying them around for ages! Still from what I’ve recently learned a few of these items, specifically this pot of ‘Silversheen’ may prove useful…"
Mendez’ face is clouded when Estaban moves to sit back down with his youngest son.
"Now Mendez, although I’m grateful for the gifts you have given your brothers, let’s see what else you have that’d be useful... Hmmn. Frankly I’m surprised by how little magic you have considering you’ve been adventuring for nearly three years. These ‘Tanglefoot’ bags look like you’ve been carrying them around for ages! Still from what I’ve recently learned a few of these items, specifically this pot of ‘Silversheen’ may prove useful…"
Wednesday, May 5, 2010
Stinker, Sailor, Soldier, Spy
About five weeks ago…
As the massive gorilla bounds into the clearing, the three sailors draw their swords.
The two Hamster men simply cower idiotically and try to hide behind the trees.
Easily out powering them, the gorilla rends the first sailor in half and quickly turns to dispatch the remaining two. With astonishing speed, the huge ape grabs at the second sailor. His powerful jaws clamping down on the weathered sailors throat.
Suddenly a sword erupts through its powerful chest.
Dropping the dying sailor, the ape tries to turn, but his back is stabbed again.
With blood pouring from the two serious wounds, it dies gazing up at the fragile looking human. A look of confusion frozen onto its leathery face.
Benidict regards the massive ape with contempt and then calls to the Hamster men.
“Come out. You’re safe now.”
Obviously relieved, the two Hamster men emerge timidly from the foliage.
Like sheep they approach the remaining Sailor for reassurance and like lambs they are cut down by their supposed saviour.
“I’m sorry rodents, but I just can’t have you telling the adventurers what I just did.”
Benidict stares at the carnage for a moment before getting to work.
He carefully arranges the bodies to make it look as though everyone was fighting the lone ape. He then proceeds to cut himself several times across his chest. Deep enough to bleed freely but shallow enough not to cause serious injure.
Benidict then hides himself in the bushes until help arrives.
As the massive gorilla bounds into the clearing, the three sailors draw their swords.
The two Hamster men simply cower idiotically and try to hide behind the trees.
Easily out powering them, the gorilla rends the first sailor in half and quickly turns to dispatch the remaining two. With astonishing speed, the huge ape grabs at the second sailor. His powerful jaws clamping down on the weathered sailors throat.
Suddenly a sword erupts through its powerful chest.
Dropping the dying sailor, the ape tries to turn, but his back is stabbed again.
With blood pouring from the two serious wounds, it dies gazing up at the fragile looking human. A look of confusion frozen onto its leathery face.
Benidict regards the massive ape with contempt and then calls to the Hamster men.
“Come out. You’re safe now.”
Obviously relieved, the two Hamster men emerge timidly from the foliage.
Like sheep they approach the remaining Sailor for reassurance and like lambs they are cut down by their supposed saviour.
“I’m sorry rodents, but I just can’t have you telling the adventurers what I just did.”
Benidict stares at the carnage for a moment before getting to work.
He carefully arranges the bodies to make it look as though everyone was fighting the lone ape. He then proceeds to cut himself several times across his chest. Deep enough to bleed freely but shallow enough not to cause serious injure.
Benidict then hides himself in the bushes until help arrives.
Tuesday, May 4, 2010
No Holds Bard
Three weeks ago…
Hawkmoon is searching idly for more diamonds when he hears a noise nearby…
“Are you alone?”
Looking around, Hawkmoon can see no one but knows Estaban’s tricks well enough to recognise this as being one of his.
Durin’s in sight but too far away to hear anything.
“What do you want Estaban?”
“I need to hear your report. I need to know the strengths and weaknesses of your travelling companions. Their favoured spells and tactics. Their vulnerabilities and defensive shortcomings. Everything I need to know to defeat them when the time comes!”
Hawkmoon sighs and, while making sure he’s out of sight, tells Estaban everything he wants to hear.
“Very well - though I don't approve of your underhand tactics to influence the others. Am I not insurance enough?
Overall the Party are a disparate bunch. Different aims and goals. They don't act together, but somehow manage to salvage most situations. Usually through the use of powerful magics.
Bodush should probably be your first target. His firepower is unprecedented, but catch him early on and he would be an easy target.
After a few seconds, though, beware. He will fly, become invisible and also likely create a number of fake images to confuse your archers.
There's even a chance that he’ll pre-empt an attack and protect himself in advance.
The Werebear is nothing special in his human guise, but beware him once he changes. He becomes extremely strong. I would suggest avoiding melee with him if you can.
Next you may wish to focus on Thesis: the lizard-man. He and the Dwarf are both good close combatants, but the lizard has the slight edge. Being a barbarian, Durin's tactics are often baffling but once stuck in a combat he will quickly become angry and become a whirling dervish of axe! Be prepared for healing against these two. Split them up; Divide and conquer.
The pedantic Cleric: Eolar is more an annoyance than anything. He’s self serving and almost as shambolic in combat as the Dwarf. He will probably be called on to heal the others, but instead will try to damage you himself! He may call down the fury of his God, but catch him in melee and he will drop quickly.
Mara'ch, the new Kobold, is a tricky one. Keep your fighters away from him. He can't fight himself but is somehow able to sap the strength of others.
If you are looking for an easy kill, then shoot him. Be quick, though, as he will likely disappear like Bodush.
Use the element of surprise to your full advantage. Act quickly decisively. Concentrate your attacks against one target at a time.
I have no loyalty to these adventurers - but make no mistake. Turn on me as you would turn on them and I swear I will return from the very bowels of Hell to take my revenge upon you...”
There’s silence for a moment before Estaban speaks again.
“Good work Hawkmoon. You’ve confirmed my thoughts and given me everything I needed to know. When you arrive back here, do nothing until Bodush and Eolar have handed over the diamonds. No doubt my youngest son will try to speak up for his friends. As soon as he starts talking, shoot Bodush in the back.
As for me turning on you… save your oaths. A deal is a deal."
Hawkmoon is searching idly for more diamonds when he hears a noise nearby…
“Are you alone?”
Looking around, Hawkmoon can see no one but knows Estaban’s tricks well enough to recognise this as being one of his.
Durin’s in sight but too far away to hear anything.
“What do you want Estaban?”
“I need to hear your report. I need to know the strengths and weaknesses of your travelling companions. Their favoured spells and tactics. Their vulnerabilities and defensive shortcomings. Everything I need to know to defeat them when the time comes!”
Hawkmoon sighs and, while making sure he’s out of sight, tells Estaban everything he wants to hear.
“Very well - though I don't approve of your underhand tactics to influence the others. Am I not insurance enough?
Overall the Party are a disparate bunch. Different aims and goals. They don't act together, but somehow manage to salvage most situations. Usually through the use of powerful magics.
Bodush should probably be your first target. His firepower is unprecedented, but catch him early on and he would be an easy target.
After a few seconds, though, beware. He will fly, become invisible and also likely create a number of fake images to confuse your archers.
There's even a chance that he’ll pre-empt an attack and protect himself in advance.
The Werebear is nothing special in his human guise, but beware him once he changes. He becomes extremely strong. I would suggest avoiding melee with him if you can.
Next you may wish to focus on Thesis: the lizard-man. He and the Dwarf are both good close combatants, but the lizard has the slight edge. Being a barbarian, Durin's tactics are often baffling but once stuck in a combat he will quickly become angry and become a whirling dervish of axe! Be prepared for healing against these two. Split them up; Divide and conquer.
The pedantic Cleric: Eolar is more an annoyance than anything. He’s self serving and almost as shambolic in combat as the Dwarf. He will probably be called on to heal the others, but instead will try to damage you himself! He may call down the fury of his God, but catch him in melee and he will drop quickly.
Mara'ch, the new Kobold, is a tricky one. Keep your fighters away from him. He can't fight himself but is somehow able to sap the strength of others.
If you are looking for an easy kill, then shoot him. Be quick, though, as he will likely disappear like Bodush.
Use the element of surprise to your full advantage. Act quickly decisively. Concentrate your attacks against one target at a time.
I have no loyalty to these adventurers - but make no mistake. Turn on me as you would turn on them and I swear I will return from the very bowels of Hell to take my revenge upon you...”
There’s silence for a moment before Estaban speaks again.
“Good work Hawkmoon. You’ve confirmed my thoughts and given me everything I needed to know. When you arrive back here, do nothing until Bodush and Eolar have handed over the diamonds. No doubt my youngest son will try to speak up for his friends. As soon as he starts talking, shoot Bodush in the back.
As for me turning on you… save your oaths. A deal is a deal."
Labels:
Bodush,
Dulinithil Cu'Maksa,
Durin,
Eolar,
Mara'ch,
Ragnar Gunnbjörn,
Story,
Thes-hiss,
Thesis,
Villains
Thursday, April 29, 2010
The Speed of Fought
Happily Bodush and Eolar walk through the open gates into the courtyard of Estaban’s mansion.
There are many guards, but that’s to be expected, as they’ll be needed to protect the diamonds.
Thesis and Durin seem still baffled by their companions generosity but still follow them into the walled off courtyard.
Hawkmoon enters behind them but moves around unnoticed to the other side of the walled in area.
Mara’ch, still disguised as one of the children, enters with the entourage that the Party have accompanied or collected along their journey.
Ragnar, the surviving four sailors, the two Hamster-men, Roly and his adopted children, the Lizard-folk slaves and the Siren children.
Waiting by the far gate, Estaban calls out, “Welcome friends. Leave all of the diamonds by the fountain”.
It’s then that the Party notice Mendez and his brothers lining the walls. These walls aren’t particularly tall. 10’ at their lowest, 20’ at their highest.
The Party notices Mendez because he calls out through gritted teeth, “Half! Half is fair. My friends deserve somethi”.
Unfortunately he doesn’t get to finish his sentence before being interrupted by Bodush’s gasp of surprise as an arrow fired by Hawkmoon glances off the back of his head. Luckily this is due to the protection of the ‘Stone skin’ spell that was still in effect from the previous battle.
Suddenly Eolar and Bodush find themselves free from Estaban’s enchantment.
There are many guards, but that’s to be expected, as they’ll be needed to protect the diamonds.
Thesis and Durin seem still baffled by their companions generosity but still follow them into the walled off courtyard.
Hawkmoon enters behind them but moves around unnoticed to the other side of the walled in area.
Mara’ch, still disguised as one of the children, enters with the entourage that the Party have accompanied or collected along their journey.
Ragnar, the surviving four sailors, the two Hamster-men, Roly and his adopted children, the Lizard-folk slaves and the Siren children.
Waiting by the far gate, Estaban calls out, “Welcome friends. Leave all of the diamonds by the fountain”.
It’s then that the Party notice Mendez and his brothers lining the walls. These walls aren’t particularly tall. 10’ at their lowest, 20’ at their highest.
The Party notices Mendez because he calls out through gritted teeth, “Half! Half is fair. My friends deserve somethi”.
Unfortunately he doesn’t get to finish his sentence before being interrupted by Bodush’s gasp of surprise as an arrow fired by Hawkmoon glances off the back of his head. Luckily this is due to the protection of the ‘Stone skin’ spell that was still in effect from the previous battle.
Suddenly Eolar and Bodush find themselves free from Estaban’s enchantment.
Wednesday, April 28, 2010
Last Moments
Estaban strides out of his study to find Mendoza waiting for him.
“The diamonds are just hours away little brother. Is everything prepared?”
Mendoza mumbles in response.
“Yes Estaban. Everything is how you wanted it.”
“And the men?”
“Yes Estaban. The men will be waiting at the dock.”
“Excellent. Good work Mendoza.”
With that Estaban turns and walks off down the corridor, leaving the despondent Mendoza alone with his guilt.
“The diamonds are just hours away little brother. Is everything prepared?”
Mendoza mumbles in response.
“Yes Estaban. Everything is how you wanted it.”
“And the men?”
“Yes Estaban. The men will be waiting at the dock.”
“Excellent. Good work Mendoza.”
With that Estaban turns and walks off down the corridor, leaving the despondent Mendoza alone with his guilt.
Wednesday, April 7, 2010
Silent Siren
Free of her pursuers, the last surviving Siren casts about for someway to protect herself.
These beasts may have killed her sisters but their deaths will not go unavenged!
These beasts may have killed her sisters but their deaths will not go unavenged!
Sleeping with the Fishes
Lurking under the water, the Sea Hag waits for what can only be the final encounter.
She had grossly misjudged the strength of the adventurers. The Elven Cleric had somehow managed to resist the song of her ‘daughters’ and blasted her precious plans apart.
Many of her daughters are dead and despite being air-breathers, the adventurers have pursued her into the underwater caves.
Still, she can’t leave, so it’s going to be a fight to the death.
She had grossly misjudged the strength of the adventurers. The Elven Cleric had somehow managed to resist the song of her ‘daughters’ and blasted her precious plans apart.
Many of her daughters are dead and despite being air-breathers, the adventurers have pursued her into the underwater caves.
Still, she can’t leave, so it’s going to be a fight to the death.
Tuesday, April 6, 2010
Mendez, Draw back your Bow
Estaban gestures to the silk covered couch.
‘Sit down my son and I’ll try to explain. I’ve made a few ‘mistakes’ recently and now find myself owing some very dangerous ‘people’ a great deal of money. I’ve sold most everything I have but it’s not enough. I need those diamonds.’
Mendez looks at his Father, as if for the first time.
‘I would have helped you gladly. I have more money then I know what to do with.’
Pride glowing from his face, Estaban responds sadly.
‘It wouldn’t be enough. I need those diamonds!’
Mendez shakes his head.
‘My friends will kill you. Despite your skills, you’re not powerful enough to stop them and I can’t help you. They’re my friends. I owe Bodush and Eolar my very life!’
Estaban starts to scowl.
‘I’m sure you’ve repaid that debt a hundred times. You will stand by your family. You will do as I tell you!’
Mendez springs back to his feet.
‘I WILL NOT!’
Estaban takes a step back and smiles. His voice rich and deep, he soothes his son…
‘Mendez, you’ll take out your bow,
and you’ll let your arrows flow,
straight to your companion’s hearts for me.
Mendez, hear now my cry,
you'll let your arrows fly,
at anyone who attacks your family.’
‘Sit down my son and I’ll try to explain. I’ve made a few ‘mistakes’ recently and now find myself owing some very dangerous ‘people’ a great deal of money. I’ve sold most everything I have but it’s not enough. I need those diamonds.’
Mendez looks at his Father, as if for the first time.
‘I would have helped you gladly. I have more money then I know what to do with.’
Pride glowing from his face, Estaban responds sadly.
‘It wouldn’t be enough. I need those diamonds!’
Mendez shakes his head.
‘My friends will kill you. Despite your skills, you’re not powerful enough to stop them and I can’t help you. They’re my friends. I owe Bodush and Eolar my very life!’
Estaban starts to scowl.
‘I’m sure you’ve repaid that debt a hundred times. You will stand by your family. You will do as I tell you!’
Mendez springs back to his feet.
‘I WILL NOT!’
Estaban takes a step back and smiles. His voice rich and deep, he soothes his son…
‘Mendez, you’ll take out your bow,
and you’ll let your arrows flow,
straight to your companion’s hearts for me.
Mendez, hear now my cry,
you'll let your arrows fly,
at anyone who attacks your family.’
Tuesday, March 23, 2010
Peril as you like it
The eight beautiful Sirens lie on the rocky shore giggling together. Their mother has just warned them that visitors are approaching.
‘I can’t wait for them to come. They may be cross though… Do you think they’ll spank us?’
‘Well you’ve been ever so naughty. Perhaps they’ll spank us all… And then do as they like with us!’
‘Yes, we all deserve a good spanking!’
Tossing back their luxurious long hair, their laughter rings merrily across the water.
‘I can’t wait for them to come. They may be cross though… Do you think they’ll spank us?’
‘Well you’ve been ever so naughty. Perhaps they’ll spank us all… And then do as they like with us!’
‘Yes, we all deserve a good spanking!’
Tossing back their luxurious long hair, their laughter rings merrily across the water.
Monday, March 8, 2010
Can't live without him?
Four Arms glares at the tiny interlopers.
They’d attacked early and despite their precautions had somehow caught them by surprise.
A few of his warriors had left to tend the flocks already, but most everyone else was here.
These had to be the creatures who’d attacked and killed the boy Gronk and the Beast-master.
They don’t look scary, yet two of his dogs have been destroyed and one of his brothers lies dead at his feet.
Killed by magic!
Spinning around to look for the culprit, he sees the vile Sorcerer hovering in the air.
Their eyes lock.
Despite his massive size, Four Arms is surprised to see something strange in the Sorcerers gaze…
Fear?
Amusement?
It’s impossible to tell what exactly but the Sorcerer is definitely planning on leaving.
But why would he abandon his underlings so soon?
What does it mean to their plans?
They’d attacked early and despite their precautions had somehow caught them by surprise.
A few of his warriors had left to tend the flocks already, but most everyone else was here.
These had to be the creatures who’d attacked and killed the boy Gronk and the Beast-master.
They don’t look scary, yet two of his dogs have been destroyed and one of his brothers lies dead at his feet.
Killed by magic!
Spinning around to look for the culprit, he sees the vile Sorcerer hovering in the air.
Their eyes lock.
Despite his massive size, Four Arms is surprised to see something strange in the Sorcerers gaze…
Fear?
Amusement?
It’s impossible to tell what exactly but the Sorcerer is definitely planning on leaving.
But why would he abandon his underlings so soon?
What does it mean to their plans?
Monday, February 22, 2010
Four-arms is Forewarned
The Beast-master hasn’t come back and little Gronk has been gone all night…
Balling up all her courage, the giantess goes to visit the chieftain.
Balling up all her courage, the giantess goes to visit the chieftain.
Thursday, February 18, 2010
Snacks for Snakes
The monstrous snakes slither around the bottom of the valley. Something’s changed. Something massive has changed.
There have been no attacks from the giant birds for days and these new little flying creatures smell delicious.
Emboldened by the lack of assaults, the giant snakes start hunting in earnest for the elusive snacks.
There have been no attacks from the giant birds for days and these new little flying creatures smell delicious.
Emboldened by the lack of assaults, the giant snakes start hunting in earnest for the elusive snacks.
Tuesday, February 16, 2010
Breakfast of Chompians
The remaining two Hamster-men huddle together. Unlike the Lizard-man and the Dwarf, they’re glad to be off Cyclops Island, for they know why Mendez named it thus.
It was one of their brothers that was killed there during Mendez’ first visit. Brutally skewered alive and roasted, still screaming over an open fire. The one-eyed giant creature ate him for his morning meal.
Mendez had eventually managed to escape, blind the one-eyed giant and save all the other Hamster-men, but though sightless, the giant had managed to survive.
The two giants recently encountered on the shore, though different in appearance were definitely the Cyclops’ kin. The stink of their evil was unmistakable.
Since emerging from the Gnomish Mountain, the evil they’ve encountered has been hard to understand. These creatures however seem so much worse.
Why do the Gods allow them to exist?
It was one of their brothers that was killed there during Mendez’ first visit. Brutally skewered alive and roasted, still screaming over an open fire. The one-eyed giant creature ate him for his morning meal.
Mendez had eventually managed to escape, blind the one-eyed giant and save all the other Hamster-men, but though sightless, the giant had managed to survive.
The two giants recently encountered on the shore, though different in appearance were definitely the Cyclops’ kin. The stink of their evil was unmistakable.
Since emerging from the Gnomish Mountain, the evil they’ve encountered has been hard to understand. These creatures however seem so much worse.
Why do the Gods allow them to exist?
Thursday, February 11, 2010
Reptrehensible
Thesis seethes inwardly. The smug spell-casters whisked him off Cyclops Island before he could prove his bravery.
Giants! There were giants to pit himself against!
Now instead, he finds himself stooping low to gather shiny rocks. Why is it he feels like a servant rather than a king?
When will he receive the respect he deserves?
Things need to change.
Thingsss need to change ssssoon!
Giants! There were giants to pit himself against!
Now instead, he finds himself stooping low to gather shiny rocks. Why is it he feels like a servant rather than a king?
When will he receive the respect he deserves?
Things need to change.
Thingsss need to change ssssoon!
Tuesday, February 9, 2010
Moradin then Durin can Stand
After a few days of living in fantastic luxury and sleeping on the softest beds, Durin ironically begins to feel uncomfortable.
Despite the earlier loss of his backpack, he has gathered up more diamonds then he can count, but it all seems too easy.
In his sleep though, he hears Mordin, All-Father of the Dwarves, calling to him…
“Why have you failed me Durin? Why, when you had the chance to battle our hated enemy, did you allow your callow friends to take you from your rightful glory?”
Upon waking, Durin knows what he must do…
Despite the earlier loss of his backpack, he has gathered up more diamonds then he can count, but it all seems too easy.
In his sleep though, he hears Mordin, All-Father of the Dwarves, calling to him…
“Why have you failed me Durin? Why, when you had the chance to battle our hated enemy, did you allow your callow friends to take you from your rightful glory?”
Upon waking, Durin knows what he must do…
Wednesday, February 3, 2010
Tuesday, February 2, 2010
Who let the Dogs out?
Gronk’s mother was worried. He’s idiotic enough to have ventured down onto the beach.
Clambering clumsily down out of her cave, she hurries over to the clan’s Beast-master's den. Barging past the flimsy door, she finds him inside.
“Gronk’s been gone for hours and you know how simple-minded he is. You must find him before it gets dark!”
The gruff looking giant, swivels around to see the giantess. His huge trunk like nose wobbling slowly to a halt.
“Your boy’s always getting lost. Why worry now?”
“With Brontes taken from me, he’s all I have left.”
Grumbling under his breath the Beast-master unleashes four of his best trackers.
Waving Gronk’s straw and rag doll under the huge dogs nose, he gives the order.
“Sniff ‘im out boys. Find little Gronky!”
The Beast-master looks at the shabby giantess standing before him. She’s not much to look at, but at least she’ll be grateful.
Clambering clumsily down out of her cave, she hurries over to the clan’s Beast-master's den. Barging past the flimsy door, she finds him inside.
“Gronk’s been gone for hours and you know how simple-minded he is. You must find him before it gets dark!”
The gruff looking giant, swivels around to see the giantess. His huge trunk like nose wobbling slowly to a halt.
“Your boy’s always getting lost. Why worry now?”
“With Brontes taken from me, he’s all I have left.”
Grumbling under his breath the Beast-master unleashes four of his best trackers.
Waving Gronk’s straw and rag doll under the huge dogs nose, he gives the order.
“Sniff ‘im out boys. Find little Gronky!”
The Beast-master looks at the shabby giantess standing before him. She’s not much to look at, but at least she’ll be grateful.
Monday, February 1, 2010
Bard Dream or Nightmare?
Estaban sits alone in his incense filled chamber. The doors are locked and his servants have instructions that he’s not to be disturbed.
Eyes creased shut; he murmurs arcane words in a tone, dark and unearthly.
“Heed my words little spy. How is it that you’ve allowed the adventurers to land on Cyclops Island? If there’s a problem I expect you to find a way to let me know!”
Breathing deeply while still in his trance, Estaban continues.
“Have you been observing the adventurers carefully? I want full descriptions of each of them. Their strengths and weaknesses. Their favoured spells and tactics, as well as any vulnerabilities and defensive shortcomings. Tell me everything I need to know!”
Hundreds of miles away over open water, a sleeper mutters under his breath.
“I shall do all that you wish of me.”
Estaban opens his eyes, but his mouth and jaw are still set tight. He’d assumed Mendez’ tales about his friends were simple exaggeration but after watching them defeat the Roc, he suddenly feels less sure.
Calling for one of his servants, Estaban sends him on to the city.
“Find me some local ruffians. Idiots who are willing to fight for a few gold coins.”
Eyes creased shut; he murmurs arcane words in a tone, dark and unearthly.
“Heed my words little spy. How is it that you’ve allowed the adventurers to land on Cyclops Island? If there’s a problem I expect you to find a way to let me know!”
Breathing deeply while still in his trance, Estaban continues.
“Have you been observing the adventurers carefully? I want full descriptions of each of them. Their strengths and weaknesses. Their favoured spells and tactics, as well as any vulnerabilities and defensive shortcomings. Tell me everything I need to know!”
Hundreds of miles away over open water, a sleeper mutters under his breath.
“I shall do all that you wish of me.”
Estaban opens his eyes, but his mouth and jaw are still set tight. He’d assumed Mendez’ tales about his friends were simple exaggeration but after watching them defeat the Roc, he suddenly feels less sure.
Calling for one of his servants, Estaban sends him on to the city.
“Find me some local ruffians. Idiots who are willing to fight for a few gold coins.”
Thursday, January 28, 2010
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