Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Thursday, November 25, 2010

A Hundred Years of Hate

His teammates dead and his family shamed, Mendez headed back to Gon Dulat to face his responsibility and to kill the Dragon.
During the journey he bribed, bought and recruited as many men and monsters as he could find.
The most powerful of these were the lightening resistant, flesh golems bought from the insane Derros.
Unfortunately the battle against the ancient Blue Dragon and his followers was as futile as it was brutal.
Hundreds died and Mendez was dragged wounded and unconscious from the slaughter.
Realising that there was nothing more he could do, Mendez made his way back to the orphanage at Redford and the warm embrace of Etta.
Once there, Mendez quickly bought the Mayor ship and used his gold to buy off and then pay the Pit-fiend’s tax collectors.
When the Pit-fiend was driven out, Mendez continued to pay the taxes for the entire town to the Dragon.
He and Etta had many children together, as well as looking after all the orphans.
Mendez taught them all to fight and when he died, he passed on the responsibility of looking after the town to his eldest son.
Years passed until eventually, as was bound to happen, Mendez’ gold ran out.
The town was soon devastated and the population that could, moved away.
The teenage Vogir, grandson on Mendez, travelled to the nearest ‘free’ town: Highmarsh.
There he spent his time brooding and planning on how he would complete his grandfather’s quest.

Friday, October 22, 2010

A Final goodbye

Booking passage on a ship back to Seawell, Mendez says a final goodbye to Thesis.
‘Are you sure you won’t come with me? I could use your strength if I’m to defeat the dragon.’
Thesis is fully recovered thanks to Mendez’ healing magic, the ministrations of the devoted Lizard-woman and his own remarkable constitution.
‘I’m ssorry Mendezz, but you know what I’m desstined to do. Will you not reconsider and come with me?’
Mendez smiles. ‘You’re about to head off to an island ruled by evil humans and lead an army of oppressed Lizard-man slaves against them. Even if you truly become their King, I doubt there’ll be a place for someone like me. Still good-luck and I sincerely hope you’re successful.’
The normally quiet Lizard-woman steps forward and kisses Mendez’ hand.
‘I thank you for my people and my King. May Semuanya watch over you and blesss you with many children.’
Mendez smiles for the first time in days.
‘And may ‘Semiwuniwawaw’ do the same for you.’
With a wink to Thesis over the head of the blushing Lizard-woman, Mendez boards the ship.

Thursday, October 21, 2010

Grave departures

Working all day, Mendez manages to dig the four graves.
Tears well up again as his now unclouded mind realises that both Eolar and Durin were killed by his bow.
It gives him no solace that they had killed his sister and one of his brothers before his retaliation.
The Were-bear, the Dwarf and the Half-Elf wear expressions of surprise but Bodush looks weirdly relieved.
The traitorous Elven Archer and the sly Kobold have long gone but Mendez had no real feeling for either of them. He hardly knew them at all really.
Fingers bleeding and fine silk clothes soiled, Mendez trudges back into his Father’s mansion to clean him self up.
He passes servants and family like a zombie.
A short while later, he visits Thesis’ room; he notices that the door is bolted shut from the outside and there are two guards posted.
‘Let me in’, Mendez growls at them.
The two guards exchange worried glances before acquiescing.
Thesis lies on the cold wooden floor. All the furniture has been removed from this room and the Lizard-woman slave has draped herself around him in an attempt to keep him warm.
Casting one of the few spells available to him, Mendez pours a little strength into his horribly wounded friend.
It’s enough.
Thesis opens his eyes with a double-lidded blink.
‘Mendezz? Isss that you?’
‘Yes my friend. You are safe and I’m about to take you out of here.’
Hefting his massive friend onto his feet, Mendez heads towards the relocked door.
‘Let us out!’
One of the terrified guards peeps through the small barred window in the reinforced wooden door.
‘We’re under orders not to let the creature out.’
Mendez utters a curse with a voice no louder than a whisper, ‘Let us out now and I won’t kill you where you stand. Do you think a few inches of timber can protect you from me?’
Hurriedly the guards slide back the bolt and open the door.
‘Supported by Mendez on one side and the Lizard-woman on the other, Thesis makes it through the doors and eventually to the outside courtyard.
Three horses are waiting for them, all saddled up and loaded with their equipment.
Mendez takes a moment to say goodbye to his weeping Mother before leading the three of them out through the front gate.

Wednesday, October 20, 2010

Miserable Ever After

The ‘battle’ is over and all of his friends lie dead with the exception of Thesis.
Tears rolling down his cheeks, Mendez pours his last bottle of healing elixir down the mighty Lizard-man’s throat.
It doesn’t revive him but it keeps him from death.
After shouting down his Father’s call for Thesis’ head, Mendez numbly walks over to the horribly burned body of his little sister.
Despite his Father’s spells, he’d managed to resist firing on his teammates until Eolar had killed her with a single blast of divine power.
She had been so young; so beautiful.
How could Eolar have done it?
‘Don’t fret son’ comes the voice of Estaban.
The now hated voice of his Father.
‘A simple call to our nearest Cleric will have Eris back with us in no time’.
Mendez spins round in a fury.
‘Never call me ‘Son’ again. I’m no longer under your spell or your thumb. I shall bury my friends, pack my bags and leave forever. Never ask for my help again or expect me to return.’

Friday, May 7, 2010

Final Banner: The End

Oh my. Utter carnage.

Should we review what happened? OK, Lets:

Bodush and Eolar were under a gaes, and were compelled to return with the diamonds.
We all duely did the same (why?) and strolled into the killing-field courtyard.
Hawkmoon revealed himself as the spy and shot at Bodush, who survived thanks to stone-skin.
Bodush then took out Hawkmoon with a power-word stun.

Two more attacks took place, one from the halfling with his silversheen dagger against Ragnar and the other by the sailor-spy on Eolar.

All fine up to that point. We could even be said to be winning and Mendez was holding back on shooting anyone.

But then, it was up to us and frankly our decisions were poor in terms of who to attack.

The obvious candidates would have been the spy and the halfling.

Thesis and Durin chose neither. We did what we always say we shouldn't do but do anyway - split up.

Eolar's decision was possibly worse: let off an indiscriminate killing spell.

From there on in it was probably over, but, yet there were one or two more chances.

* Had Thesis acknowledged that Mendoza and the big guy had broken off and dropped back to aid the dying Eolar, that would have helped.
* Had Durin run across the wall he so incredibly lept upon earlier and engaged Mendez, that would certainly have helped.
* And, had someone (any of us) decided to stand with Bodush things would have been a lot different.

Clearly we could and should have played it differently, but would that have been enough to win? I'm not sure, there were a lot of brothers on the wall and Esteban was in full-rude health.
We may still have lost.
And in any case, there was a devil waiting for us inside. :P

What do you all think?

Thursday, May 6, 2010

Bard to the Bone

A week before the end...

Mendez’ face is clouded when Estaban moves to sit back down with his youngest son.
"Now Mendez, although I’m grateful for the gifts you have given your brothers, let’s see what else you have that’d be useful... Hmmn. Frankly I’m surprised by how little magic you have considering you’ve been adventuring for nearly three years. These ‘Tanglefoot’ bags look like you’ve been carrying them around for ages! Still from what I’ve recently learned a few of these items, specifically this pot of ‘Silversheen’ may prove useful…"

Wednesday, May 5, 2010

Stinker, Sailor, Soldier, Spy

About five weeks ago…

As the massive gorilla bounds into the clearing, the three sailors draw their swords.
The two Hamster men simply cower idiotically and try to hide behind the trees.
Easily out powering them, the gorilla rends the first sailor in half and quickly turns to dispatch the remaining two. With astonishing speed, the huge ape grabs at the second sailor. His powerful jaws clamping down on the weathered sailors throat.
Suddenly a sword erupts through its powerful chest.
Dropping the dying sailor, the ape tries to turn, but his back is stabbed again.
With blood pouring from the two serious wounds, it dies gazing up at the fragile looking human. A look of confusion frozen onto its leathery face.
Benidict regards the massive ape with contempt and then calls to the Hamster men.
“Come out. You’re safe now.”
Obviously relieved, the two Hamster men emerge timidly from the foliage.
Like sheep they approach the remaining Sailor for reassurance and like lambs they are cut down by their supposed saviour.
“I’m sorry rodents, but I just can’t have you telling the adventurers what I just did.”
Benidict stares at the carnage for a moment before getting to work.
He carefully arranges the bodies to make it look as though everyone was fighting the lone ape. He then proceeds to cut himself several times across his chest. Deep enough to bleed freely but shallow enough not to cause serious injure.
Benidict then hides himself in the bushes until help arrives.

Tuesday, May 4, 2010

No Holds Bard

Three weeks ago…

Hawkmoon is searching idly for more diamonds when he hears a noise nearby…

“Are you alone?”

Looking around, Hawkmoon can see no one but knows Estaban’s tricks well enough to recognise this as being one of his.
Durin’s in sight but too far away to hear anything.

“What do you want Estaban?”

“I need to hear your report. I need to know the strengths and weaknesses of your travelling companions. Their favoured spells and tactics. Their vulnerabilities and defensive shortcomings. Everything I need to know to defeat them when the time comes!”

Hawkmoon sighs and, while making sure he’s out of sight, tells Estaban everything he wants to hear.

“Very well - though I don't approve of your underhand tactics to influence the others. Am I not insurance enough?
Overall the Party are a disparate bunch. Different aims and goals. They don't act together, but somehow manage to salvage most situations. Usually through the use of powerful magics.

Bodush should probably be your first target. His firepower is unprecedented, but catch him early on and he would be an easy target.
After a few seconds, though, beware. He will fly, become invisible and also likely create a number of fake images to confuse your archers.
There's even a chance that he’ll pre-empt an attack and protect himself in advance.

The Werebear is nothing special in his human guise, but beware him once he changes. He becomes extremely strong. I would suggest avoiding melee with him if you can.

Next you may wish to focus on Thesis: the lizard-man. He and the Dwarf are both good close combatants, but the lizard has the slight edge. Being a barbarian, Durin's tactics are often baffling but once stuck in a combat he will quickly become angry and become a whirling dervish of axe! Be prepared for healing against these two. Split them up; Divide and conquer.

The pedantic Cleric: Eolar is more an annoyance than anything. He’s self serving and almost as shambolic in combat as the Dwarf. He will probably be called on to heal the others, but instead will try to damage you himself! He may call down the fury of his God, but catch him in melee and he will drop quickly.

Mara'ch, the new Kobold, is a tricky one. Keep your fighters away from him. He can't fight himself but is somehow able to sap the strength of others.
If you are looking for an easy kill, then shoot him. Be quick, though, as he will likely disappear like Bodush.

Use the element of surprise to your full advantage. Act quickly decisively. Concentrate your attacks against one target at a time.

I have no loyalty to these adventurers - but make no mistake. Turn on me as you would turn on them and I swear I will return from the very bowels of Hell to take my revenge upon you...”

There’s silence for a moment before Estaban speaks again.

“Good work Hawkmoon. You’ve confirmed my thoughts and given me everything I needed to know. When you arrive back here, do nothing until Bodush and Eolar have handed over the diamonds. No doubt my youngest son will try to speak up for his friends. As soon as he starts talking, shoot Bodush in the back.
As for me turning on you… save your oaths. A deal is a deal."

Friday, April 30, 2010

Survival of the Fattest

Roly sneaks a peak through his fingers. The psychopathic tiny man has disapeared and all his children appear unharmed.
Looking around himself he sees the carnage of the furious but short lived battle.
Every single one of his ‘rescuers’ lie dead or dying.
He feels mixed emotions. He actually liked the Dwarf and the Were-bear and he felt a debt to the teenage Sorcerer. Ashamedly though, he's glad that the Elven Cleric Eolar was killed.
He spies Mendez craddling the massive Lizard-man Thesis in his arms. It looks like he’s trying to bind his equally massive wounds.
As quietly as possible, Roly ushers the boys, girls and Siren children back to the gate.
He is grateful when the two servants open it without fuss.
Without a backward glance at the mansion, wagons or treasure, Roly wobbles away back towards the city of Shalalah as fast as he can.
Reassured by the weight of the bulging purses on his belt, the multiple necklaces, broaches, bangles and the rings on every finger, Roly knows that he’ll have enough money to ensure a comfortable living for himself and a future for all of his charges.

Thursday, April 29, 2010

The Speed of Fought

Happily Bodush and Eolar walk through the open gates into the courtyard of Estaban’s mansion.
There are many guards, but that’s to be expected, as they’ll be needed to protect the diamonds.
Thesis and Durin seem still baffled by their companions generosity but still follow them into the walled off courtyard.
Hawkmoon enters behind them but moves around unnoticed to the other side of the walled in area.
Mara’ch, still disguised as one of the children, enters with the entourage that the Party have accompanied or collected along their journey.
Ragnar, the surviving four sailors, the two Hamster-men, Roly and his adopted children, the Lizard-folk slaves and the Siren children.
Waiting by the far gate, Estaban calls out, “Welcome friends. Leave all of the diamonds by the fountain”.
It’s then that the Party notice Mendez and his brothers lining the walls. These walls aren’t particularly tall. 10’ at their lowest, 20’ at their highest.
The Party notices Mendez because he calls out through gritted teeth, “Half! Half is fair. My friends deserve somethi”.
Unfortunately he doesn’t get to finish his sentence before being interrupted by Bodush’s gasp of surprise as an arrow fired by Hawkmoon glances off the back of his head. Luckily this is due to the protection of the ‘Stone skin’ spell that was still in effect from the previous battle.
Suddenly Eolar and Bodush find themselves free from Estaban’s enchantment.

Wednesday, April 28, 2010

Last Moments

Estaban strides out of his study to find Mendoza waiting for him.
“The diamonds are just hours away little brother. Is everything prepared?”
Mendoza mumbles in response.
“Yes Estaban. Everything is how you wanted it.”
“And the men?”
“Yes Estaban. The men will be waiting at the dock.”
“Excellent. Good work Mendoza.”
With that Estaban turns and walks off down the corridor, leaving the despondent Mendoza alone with his guilt.

Tuesday, April 27, 2010

Yet another diary excerpt from Bodush' Infernal(Linguistically speaking) Diary

Dear Diary,

This philantrophy is a funny business. I must admit that I have at times questioned my judgement in leaping to the aid of Mendez' father in his, what I suspect(although my drunkenness on that has clouded my memory), quite dire financial circumstances. Hopefully the sacrifices that we( but mainly the sailors and the hamsters) made will allow him to keep his mansion, his servants, his stables and his luxurious lifestyle. Still, this whole adventure is making it painfully clear that my time in this group should come to an end. Even if we discount the whole Pit Fiend/Dragon debacle, I do feel as if our impact as a group has been a rather negative one on the world as a whole.

Our unilateral interventions in various conflicts have had unforeseen consequences that have come back to haunt us. Even such a semmingly innocent endeavour as defending a gnomish village against orc raiders led to an upset in the local powerstructure that left an entire region at the mercy of the whims of a giant warlord. I hope that region appreciates what we had to do to rectify that situation.

On the other hand, our current quest has done some good. Roly and his charges will soon be safe in civilisation, and we will finally have the chance to show Mendez that despite his incessant self-aggrandizing tales, we do seem him as a worthy member of our group. Still, I am getting more and more uncomfortable with my place in the group and the consequences of our actions. I think I will seriously consider the offer I have had from Szandor.

Anyway, I have to go. My fellow travellers are concocting another crazy plot to extract liquour from a Magnificent Mansion on board a moving ship. I can't wait to get back Esteban.

Wednesday, April 21, 2010

The Babies on the Boat go Whaaa Whaaa Whaaa

The journey back is surprisingly uneventful. This is lucky because there’s scarcely room to swing Hawkmoon’s cat.

The Elven Box-Ship contains:

Thesis the hulking Lizard-man.

The two Lizard-folk slaves.

Durin the stout Dwarf.

Eolar the tall Half Elf.

The (thankfully) human sized Ragnar.

Bodush the Sorcerer.

Gajapan the tiny viper.

Mara’ch the slightly larger Kobold.

And his unnamed rat.

Hawkmoon the Elven Archer.

Rou the cat.

Roly (the annoyingly obese) cleric.

The two Hamster-men.

The four Sailors.

The three boys.

The four girls.

The three Siren children.

A Riding horse.

And last but not least: Meldo the donkey.

A total of thirty-one creatures in a ship designed to hold fifteen.
Still if you get hungry…

Monday, April 12, 2010

Boxy but Good

The magical Elven box-ship is considerably smaller than the Gnomish Sky-ship but it can just about support the sailors, the Hamster-men, the adventurers and the assorted rescued refugees.
All eyes are on the sea for several days, but everyone relaxes when they realise that the dreaded Kraken won’t be resurfacing again.
Days turn into weeks but eventually the surviving Sailors inform you that Shalalah is only a few more days away…

Friday, April 9, 2010

Salve Nauta Interruptus

Standing on the rocky island, Durin looks around at the bedraggled band.
Something’s wrong.
Someone’s missing.
Slapping his hand to his forehead, he signals Ragnar and dives back into the water filled passageway.
Ragnar looks confused for a moment but then realisation dawns and he also dives into the natural well.
They both take the third tunnel and after about half a minute surface in the air filled cavern.
It’s filled with a soft light and softer furnishings: Fur rugs and silk cushions.
It also contains the bodies of three of the slain Sirens plus (the very much alive) fat Cleric Roly and the four (now dressed) Sailors.
Roly seems happy to see them but the Sailors are looking a bit miffed.
‘They were so beautiful. Why did you have to kill them?’
Despite this they’re all glad when Ragnar and Durin carry them back up to the surface.

Thursday, April 8, 2010

Hag’s Swag

Mara’ch and Hawkmoon swim to the treasure room and open up the door with the keys found on the old Hag’s dead body.
The room is wide but the ceiling is low. Both adventures are slightly built and the blue kobold has magically shrunken himself.
Still this room gives them a claustrophobic feeling.
The treasure litters the floor in piles but just as Mara’ch reaches for some an eel like creature shots out from its hiding place!
Mara’ch feels a shock of electricity shoot through him but before he can even register it, the eel is gone.
Realising that this might be a problem, Hawkmoon and Mara’ch wait for the others to deal with the annoying eels...

Treasure from the treasure room:

24,000sp
4,000gp
224pp
29 gems
A pearl encrusted comb
A crystal hourglass
A golden cup.

Treasure from the dead Sirens

19 Javelins
8 gems
8 golden tiaras.

Treasure from the dead Hag

A Crystal bowl
A jet-black amulet
3 gems

And a Spell book:

1st) Shield / Feather Fall / Obscuring Mist / Magic Missile / Sleep

2nd) Protection from Arrows / Mirror Image / Blindness / Gust of Wind / Continual Flame

3rd) Lightning Bolt / Water Breathing / Clairvoyance

4th) Ice Wall / Invisibility (Greater)

All Hail the Lizard King!

Easily breaking the chains that bound the disconcertingly attractive Lizard woman to the wall, Thesis swims back up with her through the tunnels to the surface.
Making their way back to the magical boat the Lizard woman asks Thesis the same question he had heard from the male Durin had rescued earlier.
‘Forgive me Sire, but may I ask what clan you are from?’
Thesis isn’t sure why, but he answers truthfully this time.
‘I was not born a Lizard man but instead reborn as one after dying in battle.’
On hearing this, the Lizard woman falls to her knees and bows low.
‘My King, you have returned to us!’

Wednesday, April 7, 2010

Silent Siren

Free of her pursuers, the last surviving Siren casts about for someway to protect herself.
These beasts may have killed her sisters but their deaths will not go unavenged!

Sleeping with the Fishes

Lurking under the water, the Sea Hag waits for what can only be the final encounter.
She had grossly misjudged the strength of the adventurers. The Elven Cleric had somehow managed to resist the song of her ‘daughters’ and blasted her precious plans apart.
Many of her daughters are dead and despite being air-breathers, the adventurers have pursued her into the underwater caves.
Still, she can’t leave, so it’s going to be a fight to the death.

Tuesday, April 6, 2010

Mendez, Draw back your Bow

Estaban gestures to the silk covered couch.
‘Sit down my son and I’ll try to explain. I’ve made a few ‘mistakes’ recently and now find myself owing some very dangerous ‘people’ a great deal of money. I’ve sold most everything I have but it’s not enough. I need those diamonds.’
Mendez looks at his Father, as if for the first time.
‘I would have helped you gladly. I have more money then I know what to do with.’
Pride glowing from his face, Estaban responds sadly.
‘It wouldn’t be enough. I need those diamonds!’
Mendez shakes his head.
‘My friends will kill you. Despite your skills, you’re not powerful enough to stop them and I can’t help you. They’re my friends. I owe Bodush and Eolar my very life!’
Estaban starts to scowl.
‘I’m sure you’ve repaid that debt a hundred times. You will stand by your family. You will do as I tell you!’
Mendez springs back to his feet.
‘I WILL NOT!’
Estaban takes a step back and smiles. His voice rich and deep, he soothes his son…

‘Mendez, you’ll take out your bow,
and you’ll let your arrows flow,
straight to your companion’s hearts for me.
Mendez, hear now my cry,
you'll let your arrows fly,
at anyone who attacks your family.’