Ok, long one to get our inventories right! I had a look through the non-magic items and gold we found. We took the stuff from the hamlet on the cart and sold half of it to Grimes (and then got it back by killing him). Here is a list of things we got since I last posted/emailed some money and that hasn't been claimed, yet:
From the hamlet adventure (Everybody but Mendez):
- Cart with 11895gp worth of armour/weapons
- 12 gems
- Hour glass
- 2x Everburning torch
- 2x Tanglefoot bag
From the sky battle:
(Everybody but Bodush)
- 2000gp
From the Grimes battle
(All but Durin/Mendez/Thesis):
- 11937gp worth of armour/weapons
- 6649gp
- 14 gems
- 42 arrows
- 252 crossbow bolts
The gems are:
All the 12 are 'Bloodstones' (BS, 50 each). Ten of the others are 'amethysts' (A, 100 each). One 'Blue Sapphire' (B, 1000gp) and a 'Green Emerald' (G, 1000gp)
= 3600gp
All the other stuff should have been claimed. Stuff we couldn't carry or Shen-Shen took is not counted. Also the magic stuff from the last one is not included.
After selling the stuff to Grimes, this means the following gold directly for everybody (depending on appearance at the time). Gems are distributed directly (as we can't split them) and I took the blue sapphire as i did the maths and Telfis got the other one as he can carry nothing :)
GP + Gems:
Mendez: 333.33gp
Durin: 690.76gp + 2 BS
Kruddo: 2087.23gp + 2 BS + 2 A
Bodush: 2087.23gp + 2 BS + 2 A
Thesis: 319.04gp + 2 BS
Wer: 2087.23gp + 2 BS + 2 A
Eolar: 1520.56gp + B + 2 A
Telfis: 1420.56gp + 2 BS + G + 2 A
Stuff on carts: 23832gp (has to be sold in Seawell)
Eolar took the arrows, the hour glass, tanglefoot bags and a everlasting torch (as no one wanted that).
Thesis, Durin and Telfis, don't forget the 100gp we got from Grimes (not included above).
If anybody already took some of the gp from the sky battle or the camp, please deduct that.
And take a bit more care of money and it's weight (1 coin = .02 lb)! I'm quite sure some of you are overweight ;-)
Everybody who wants bolts, take them and tell me! The rest will go on cart/Meldo.
Ok, enough calculating!
Friday, May 30, 2008
Thursday, May 29, 2008
The Seventh Voyage of Mendez
Restless to get home, Mendez drives the Hamsters forward, with unfortunately the usual result. The Bungling Hamsters manage to disconnect something vital at an inopportune time, causing them all to cast up on yet another unknown shore.
Mendez curses himself for not making a map of his journey. Despite all of his remarkable survival skills, he’s no seasoned traveller.
Finding a river, Mendez leaves the Hamsters to make repairs. He makes a simple raft and floats along the water. Soon he finds himself at a great city called ‘Mammouth’. As soon as Mendez flashes his purse of precious gems, he’s taken to one of the palaces to see the Chief of the Merchants.
Impressed by Mendez’s innate good looks as well as his obvious wealth, the Merchant chief showers him with fine food, strong wine and beautiful dancing girls.
Once Mendez is suitably drunk, the Merchant chief starts to barter for the gems. Mendez isn’t very interested but eventually agrees to exchange the few gems he has with him for huge quantities of ivory.
Once the gems have changed hands however, the merchant throws back his head and laughs, “Do you not realise that Ivory is common here. I would have traded you for twice as much!”
Mendez looks up lazily from between the dancing girls and smiles, “Ah, but ivory is rare where I come from. I would gladly have paid you double.”
The Merchant chief curses, but a deal’s a deal.
After an immensely enjoyable night, Mendez, escorted by dozens of men and carts, travels back to the now ready Hamsters.
They load up the new supplies and again, float gently upwards.
Mendez curses himself for not making a map of his journey. Despite all of his remarkable survival skills, he’s no seasoned traveller.
Finding a river, Mendez leaves the Hamsters to make repairs. He makes a simple raft and floats along the water. Soon he finds himself at a great city called ‘Mammouth’. As soon as Mendez flashes his purse of precious gems, he’s taken to one of the palaces to see the Chief of the Merchants.
Impressed by Mendez’s innate good looks as well as his obvious wealth, the Merchant chief showers him with fine food, strong wine and beautiful dancing girls.
Once Mendez is suitably drunk, the Merchant chief starts to barter for the gems. Mendez isn’t very interested but eventually agrees to exchange the few gems he has with him for huge quantities of ivory.
Once the gems have changed hands however, the merchant throws back his head and laughs, “Do you not realise that Ivory is common here. I would have traded you for twice as much!”
Mendez looks up lazily from between the dancing girls and smiles, “Ah, but ivory is rare where I come from. I would gladly have paid you double.”
The Merchant chief curses, but a deal’s a deal.
After an immensely enjoyable night, Mendez, escorted by dozens of men and carts, travels back to the now ready Hamsters.
They load up the new supplies and again, float gently upwards.
Wednesday, May 28, 2008
An irresistible force and an immovable object cannot exit in the same universe.
Deep under the Derro halls, Thesis, Kruddo and the assorted bag of amputees huddle in the oasis of light coming from the single lantern.
From floor level comes Ortos’ gruff voice, “Well, what are you going to do?”
Thesis looks down at the truncated human and sighs. The injured Humans and Orcs won’t survive wading through the acid, but if they go back up, he and Kruddo might be killed… or worse!
Despite his warrior upbringing, Thesis has never felt comfortable with the whole ‘Dying in battle is glorious’ philosophy.
His thoughts are interrupted however by a dirty and hairy figure bursting through the doorway at the bottom of the stairwell.
“Durin!” bellows Kruddo. “Why are you here?”
Much to Thesis’ annoyance, the Dwarves chatter in Dwarvish and after a few minutes, Kruddo starts the long slog up the stairs.
“Where’s he going?” Thesis asks Durrin.
“It’s his turn.” Is Durrin’s blank faced reply.
From floor level comes Ortos’ gruff voice, “Well, what are you going to do?”
Thesis looks down at the truncated human and sighs. The injured Humans and Orcs won’t survive wading through the acid, but if they go back up, he and Kruddo might be killed… or worse!
Despite his warrior upbringing, Thesis has never felt comfortable with the whole ‘Dying in battle is glorious’ philosophy.
His thoughts are interrupted however by a dirty and hairy figure bursting through the doorway at the bottom of the stairwell.
“Durin!” bellows Kruddo. “Why are you here?”
Much to Thesis’ annoyance, the Dwarves chatter in Dwarvish and after a few minutes, Kruddo starts the long slog up the stairs.
“Where’s he going?” Thesis asks Durrin.
“It’s his turn.” Is Durrin’s blank faced reply.
Friday, May 23, 2008
Rewards for Grimes and Misdemeanors
Sifting through the camp, you recover all your original goods plus a great deal more.
You strip the Orc bodies to recover:
4 x Chain shirt armour
16 x Studded leather armour
20 x Falchions
48 x Javalins
4 x MWKs Heavy Cross Bows
320gp
Orc Warriors:
3 x MWKS Falchions
3 x MWKS Light Crossbows
3 x MWKS ChainArmour
24 Crossbow Bolts
597gp
3 x Gems
Ogres:
3 x MWKS Large Chain Shirt Armour
3 x MWKS Great club
9 x Javalins
Potion bottle
Potion bottle
636gp
3 x Gems
Grimes:
A warped Giant MWKS Heavy Mace
Giant Chain Shirt Armour
Giant Large Steel Shield
2688gp
8 Gems
Potion bottle
An Ornate Headband
Large wooden Spoon
12 x nice rocks.
6 x Cart horses
4 x Carts
8 x Cows
17 x Goats
33 x Chickens
Fresh food and wine for about two weeks.. for about 60 mouths.
A stash of gold in Grimes’ house.
2408gp
Plus
6 x MWKs Studded leather armour.
6 x MWKs Longswords.
2 x MWKs Shortswords.
6 x MWKs Shortbows
42 x Arrows
228 x Crossbow bolts.
Shen-Shen demands her MWKs Studded leather armour,2 x MWKs Shortswords, MWKs Shortbow and 20 arrows.
You strip the Orc bodies to recover:
4 x Chain shirt armour
16 x Studded leather armour
20 x Falchions
48 x Javalins
4 x MWKs Heavy Cross Bows
320gp
Orc Warriors:
3 x MWKS Falchions
3 x MWKS Light Crossbows
3 x MWKS ChainArmour
24 Crossbow Bolts
597gp
3 x Gems
Ogres:
3 x MWKS Large Chain Shirt Armour
3 x MWKS Great club
9 x Javalins
Potion bottle
Potion bottle
636gp
3 x Gems
Grimes:
A warped Giant MWKS Heavy Mace
Giant Chain Shirt Armour
Giant Large Steel Shield
2688gp
8 Gems
Potion bottle
An Ornate Headband
Large wooden Spoon
12 x nice rocks.
6 x Cart horses
4 x Carts
8 x Cows
17 x Goats
33 x Chickens
Fresh food and wine for about two weeks.. for about 60 mouths.
A stash of gold in Grimes’ house.
2408gp
Plus
6 x MWKs Studded leather armour.
6 x MWKs Longswords.
2 x MWKs Shortswords.
6 x MWKs Shortbows
42 x Arrows
228 x Crossbow bolts.
Shen-Shen demands her MWKs Studded leather armour,2 x MWKs Shortswords, MWKs Shortbow and 20 arrows.
Geno-cider with Grimesy
Shen-shen goes from fallen Orc to fallen Orc, driving the point of one of her swords into each one. All the while whispering curses under her breath.
There are bodies everywhere and the river is red with blood, but the sounds of battle have ended now. The screams of the women and children recede as they run blindly from their homes with what little they can carry.
The world is a hard place for Orc women anyway, and now... homeless with dependent children... in a hostile environment! What chance do these women have?
Eolar looks around him. It’s hard to believe that just hours before, they were sharing alcohol and jokes with these tattered corpses.
Kruddo checks the massive, fleshy body of the Golem. Telfis’ crossbow bolt has pushed out its eye and the face itself is coming away at the seams. It’s beyond help or repair.
Bodush kicks at the Giant inside it’s smouldering home. It groans its last and dies from its wounds. Grimes final words are for his beautiful golem, ‘So little time…’
Wer watches the slightly built Shen-shen turn her attention to the Dead or Dying Worgs and Ogres.
No one pursues the fleeing women and children and instead the victorious group set to pillaging the ruined Orc village. It’s peculiar, thinking of it as that.
Orcs are a nomadic people. They never settle anywhere for long and that’s why treaties and boundaries mean so little to them.
Would this permanent settlement have lasted?
Could Grimes have maintained his control?
Could Orcs really change so profoundly?
There are bodies everywhere and the river is red with blood, but the sounds of battle have ended now. The screams of the women and children recede as they run blindly from their homes with what little they can carry.
The world is a hard place for Orc women anyway, and now... homeless with dependent children... in a hostile environment! What chance do these women have?
Eolar looks around him. It’s hard to believe that just hours before, they were sharing alcohol and jokes with these tattered corpses.
Kruddo checks the massive, fleshy body of the Golem. Telfis’ crossbow bolt has pushed out its eye and the face itself is coming away at the seams. It’s beyond help or repair.
Bodush kicks at the Giant inside it’s smouldering home. It groans its last and dies from its wounds. Grimes final words are for his beautiful golem, ‘So little time…’
Wer watches the slightly built Shen-shen turn her attention to the Dead or Dying Worgs and Ogres.
No one pursues the fleeing women and children and instead the victorious group set to pillaging the ruined Orc village. It’s peculiar, thinking of it as that.
Orcs are a nomadic people. They never settle anywhere for long and that’s why treaties and boundaries mean so little to them.
Would this permanent settlement have lasted?
Could Grimes have maintained his control?
Could Orcs really change so profoundly?
Grimes:0/Adventurers:59 (A whitewash!)
Avoiding all combat with the (Frankly asking for it) Derro and then slaughtering the (Completely friendly) Orcs?!
Kruddo: 15,782 xp (6th Level: Fighter:6?) Goes up a level!
Wer: 28,579xp (8th Level: Druid:8?) Goes up a level!
Eolar: 33,029 xp (8th Level: Cleric:5/Ranger:3)
Elogyn: 12,723 xp (5th Level: Cleric:5)
Telfis: 32,449xp (8th Level Rogue:6/Bard:2)
Bodush: 30,640 xp (8th Level: Sorcerer:8)
Durin: 25,219 xp (7th Level!: Barbarian:7)
Thesis: 28,707 xp (8th Level!: Fighter:6/Cleric:1/Barbarian:1)
Mendez: 36,224 xp (9th Level: Ranger:3/Barbarian:2/Fighter:4)
As Kruddo and Wer look around at the cleaved bodies, they feel that familiar 'ping' as they both go up a level.
Wer's level '8' means an additional attribute point!
Kruddo's level '6' Fighter means two additional Feats. (Get weapon specialisation!)
Send me your revised character sheets.
It's up to you if you want to me to DM the journey home. I'm happy to do it but it'll probably only be a couple of hours. Perhaps I could do the 'pre tea' session and Moritz can start his adventure afterwards?
Kruddo: 15,782 xp (6th Level: Fighter:6?) Goes up a level!
Wer: 28,579xp (8th Level: Druid:8?) Goes up a level!
Eolar: 33,029 xp (8th Level: Cleric:5/Ranger:3)
Elogyn: 12,723 xp (5th Level: Cleric:5)
Telfis: 32,449xp (8th Level Rogue:6/Bard:2)
Bodush: 30,640 xp (8th Level: Sorcerer:8)
Durin: 25,219 xp (7th Level!: Barbarian:7)
Thesis: 28,707 xp (8th Level!: Fighter:6/Cleric:1/Barbarian:1)
Mendez: 36,224 xp (9th Level: Ranger:3/Barbarian:2/Fighter:4)
As Kruddo and Wer look around at the cleaved bodies, they feel that familiar 'ping' as they both go up a level.
Wer's level '8' means an additional attribute point!
Kruddo's level '6' Fighter means two additional Feats. (Get weapon specialisation!)
Send me your revised character sheets.
It's up to you if you want to me to DM the journey home. I'm happy to do it but it'll probably only be a couple of hours. Perhaps I could do the 'pre tea' session and Moritz can start his adventure afterwards?
Also Sprach Bodush
Bodush paused for a second, lowering himself down on the ground near the smoldering remains of the bonfire. All around him were the charred remains of the orcish warriors, women and children he had killed by his treachery. He felt slightly less satisfied with himself than he thought he would. After all, the massacre had been wonderfully, planned, prepared and executed. Apart from the contractual issues related to the Flesh Golem and Grimes(which had to be enforced due to the influence of the St. Cuthbertian contingent of the party), the camp had offered no real resistance.
Still, did the orcs deserve this fate? In time, these children would have grown up to be orc raiders and mercenaries and cause countless tragedies amongst humans and elves, slaughter entire towns and enslave the survivors, but the small orcish faces staring up at the lights he had conjured with such wonder, had not yet committed any crime. What right did Bodush have to be their judge, jury and executioner?
Bodush shrugged and looked over at the pile of flesh which were all that remained of the golem. He remembered the horrors of the of the derro chambers. He remembered the agony that the derro caused to fulfill Grimes' perverse lusts. He also remembered the crucified elves. Shenshen would never be the same again. Like Bodush, both body and mind would forever be scarred by her tormentors.
Bodush looked at the dead and dying, all thoughts of guilt wiped from his mind, realising that the only thing he felt at the sight was a slight sense of disgust, as if he was watching a rotting animal carcass being picket at by carrion birds.
Guilt was meaningless. Every second of his time in orc captivity, Bodush had survived by telling himself we was destined for greater things, destined for the power to destroy those who tormented him without having to give it a second thought. Somewhere deep inside him was a force of unimagined intensity. He was closer to his goals than he had ever been.
Bodush watched a dying female orc as puss drooled out of her mouth, her tough orcish lungs burnt beyond their capacity to sustain her. He had been injured too, had he not? For all his thoughts about power and destiny, he was still undeniably just a mere human.
Bodush knelt down beside the orc and gently wiped the bloody puss from her face. He whispered the Grummshian litany of the Warrior's passage in her ear as he pulled out his dagger and pressed its hilt against her throat, crushing her windpipe, giving her the mercy of a quick death.
Strangely comforted, Bodush stood up and joined his companions. There would be more time to consider his destiny later.
Still, did the orcs deserve this fate? In time, these children would have grown up to be orc raiders and mercenaries and cause countless tragedies amongst humans and elves, slaughter entire towns and enslave the survivors, but the small orcish faces staring up at the lights he had conjured with such wonder, had not yet committed any crime. What right did Bodush have to be their judge, jury and executioner?
Bodush shrugged and looked over at the pile of flesh which were all that remained of the golem. He remembered the horrors of the of the derro chambers. He remembered the agony that the derro caused to fulfill Grimes' perverse lusts. He also remembered the crucified elves. Shenshen would never be the same again. Like Bodush, both body and mind would forever be scarred by her tormentors.
Bodush looked at the dead and dying, all thoughts of guilt wiped from his mind, realising that the only thing he felt at the sight was a slight sense of disgust, as if he was watching a rotting animal carcass being picket at by carrion birds.
Guilt was meaningless. Every second of his time in orc captivity, Bodush had survived by telling himself we was destined for greater things, destined for the power to destroy those who tormented him without having to give it a second thought. Somewhere deep inside him was a force of unimagined intensity. He was closer to his goals than he had ever been.
Bodush watched a dying female orc as puss drooled out of her mouth, her tough orcish lungs burnt beyond their capacity to sustain her. He had been injured too, had he not? For all his thoughts about power and destiny, he was still undeniably just a mere human.
Bodush knelt down beside the orc and gently wiped the bloody puss from her face. He whispered the Grummshian litany of the Warrior's passage in her ear as he pulled out his dagger and pressed its hilt against her throat, crushing her windpipe, giving her the mercy of a quick death.
Strangely comforted, Bodush stood up and joined his companions. There would be more time to consider his destiny later.
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