Friday, May 9, 2008

Current Hit Points and Constitution Loss

I wrongly guessed the existing damage at the beginning of yesterday's session so this is the actual current situation.

Telfis: HPs: 54 -0!
Bodush: HPs: 35 -22
Garjarpan: HPs: 17
Eolar: HPs: 67 -31
Elogyn: HPs: 42 -6 (-3 Con)
Meldo: HPs: 31
Thesis: HPs: 83 -7
Kruddo: HPs: 64 -11 (-3 Con)
Chicken: HPs: 1
Durin: HPs: 76 -63( -3 Con?)
Wer: HPs: 47 -23 (SEND CHARACTER SHEET!)
Masienta: HPs: 45 -14 (SEND CHARACTER SHEET!)

Lot's of spells/bolts/arrows/stones were used.
Let me know what you have left. (If any!)

You are currently in a large cell with Pandit Jung and two Greater Huloms looking at a huge, Rubenesque Flesh golem with a stunningly beautiful face.

Wednesday, May 7, 2008

About Face

Bodush looks at the heavily bolted and reinforced door. No-one’s getting through that in a hurry.
He then examines the room. It’s a simple but effective prison cell. A prison cell that they have just… locked themselves inside.
Thinking things through, Bodush realises that by placing themselves in here, they have managed to incarcerate themselves.
The only way out is now certain to be trapped or guarded.
Cursed Derros!
At least you knew where you stood with the dull witted Orcs.
Kruddo on the other hand is more concerned with who’s inside the cell with them. Talking to the grizzled, quadruple amputee, he discovers that the girl-without-a-face is in fact, minor royalty. A Princess of a small overseas Kingdom. The three male Humans are all that are left of her personal guard.
They were escorting her to ‘Febril’, the main city of Furnace coast. Pointless now though, as her journey was to marry a non-titled but rich young man.
Despite all that has happened to him, he whispers in the Dwarf’s ear; “Save her if you can.”

Tuesday, May 6, 2008

A Quick Good-Bye

The pub was quite small and dirty. A lot of dwarfs were sitting at the long tables quaffing beer. Elogyn still had problems to get her vision to separate between normal and celestial plane when she was in the space where both are overlapping. One moment she saw the limited space with only a few dwarfs, the next she saw the somewhat unlimited space of the celestial plane within the same room. It was really confusing. The only difference was the faint glow everything celestial seemed to have. She also had to be careful to order from the dwarf that could see her, not the one that the pub belonged to in the normal plane of existence.

She tried to remember everything she did the last days. Training thought-jumps, meeting a huge part of her ancestry, learning about the different celestial levels and learning not to get crazy when traveling the normal plane as invisible, celestial creature. She even once accidentally answered a summoning call from the normal plane and had to fight as a celestial giant bee for a few seconds. She didn't even know how much time passed, as it didn't seem to matter here.

Ozul and Toaden had tried to teach her as much as possible until they left again. They said they have to go back, briefly said good-bye and vanished. Suddenly she felt alone and although everybody was nice around here, she thought about Eolar and her new companions. She wondered why she wasn't raised all that time. They clearly must have had the time to get her body to a temple or something similar. She remembered what Ozul had taught her. She could jump to every point she could think of, as long as it was a clearly defined point in space - and theoretically - time. For her, "space" seemed to be limited to the points she'd already seen as she was only strong enough to do direct jumps. She knew that higher level celestial creatures were able to travel through space and time in their thoughts as they wanted.

She started to think about Eolar and jumped. She materialized in the middle of a battle! She tried to dodge arrows, bolts and blows till she remembered that this all happened in another plane and couldn't affect her. Looking around she saw Thesis and the dwarf fighting trolls in a small corridor. She moved a bit out of the battle zone as she still felt the urge to dodge everything. She saw Bodush standing there and Eolar kneeling next to him over.....HER body! She was confused. As it seemed, only minutes had passed since she died. She moved along the corridor and found the cave she died in. Within a blink of an eye she was next to Eolar again. He was reading a scroll and with all the knowledge she had on this plane she could easily read it and identify it as a raise dead spell. He wanted to get her back!
What did she have to do? Just wait? Trying to teleport into her body? She tried, but it only led to her lying within her body on the ground. And it didn't feel good, as if the body tried to repel her. She looked around. Perhaps she had nothing to do than wait till the spell was over.

She thought about the time she experienced. Time seemed to run in a normal speed here, but she clearly had been doing stuff for several days within the last few minutes. Suddenly she had an idea. If she still had time left, she could gather some intelligence for the group about their enemies. She left her friends and explored the underground city. The ability to move through walls made things a lot easier. Within a short time, she knew all the traps, positions of derros and all the other creatures. She found the best way to the leader and knew all the heavily guarded areas and how to avoid them. She somehow also knew all the secrets and plans the derros had. *pop* Toalden was standing next to her. "What are you doing here, girl?". "Trying to get as much information as possible before being raised!". "I thought we taught you that it doesn't work that way! At least not for you, unexperienced as you are!". "Why not? I know everything now and just have to wait till Eolar raises me!"

"Silly girl, time and space are not what they are on the normal plane. The more you do here, the longer it seems. You can fit an infinity between now and the time they raise you!". "But how can I get back then??". "Go back to your body". *pop* *pop* She looked at the scroll. Almost no time had passed since she left to gather information. She gave Toalden a confused look. "Try to follow the flow of time now. This makes it easier to find the point in time where you can leave this plane. The spell only opens the door, but you have to step through yourself. I can only show you the door. You have to be willing to return." "But I am!". "Good, so let's wait." A few moments passed before Eolar finished the spell. Suddenly she felt a tickle. She looked to Toalden. "Can you feel something?" he asked. "Yes, it feels strange. Like something is pulling at me!" "That is the force of the spell, it opened the door and pulls you towards it. You have to step through, or it will close again soon!". "Thank you for everything!" "No problem. See you soon on this plane or another" and while she vanished: "Unfortunately your mortal body won't remember anything you learned or experienced here!". She was gone. He saw her opening her eyes on the other plane. "Only your celestial soul remembers...and you are not experienced enough to access this wisdom from there. See you soon, Elogyn from Seawell!". *pop*

The Fifth Voyage of Mendez

Despite avoiding further deaths and increasing his profits from the last island, Mendez vows not to land again until safely home.
Mendez is happily sleeping when the Hamster captain comes across a small atoll.
It’s effectively just an undersized, dormant volcano rising out of the water. It has no flora or fauna. The only odd thing is a huge white sphere nestled in the crater at the top.
The Hamsters are very excited and their curiosity overcomes them. They hover above it and a few of them clamber down to examine it more closely.
Mendez wakes up disturbed by the timbre change of the Sky-ships inner workings. He rushes up to the deck just in time to see one of of the Hamsters fall directly onto the white shape. Too late Mendez recognises it as an egg belonging to a monstrous giant bird. The Roc that had inadvertently saved him just a few days ago.
The shell breaks upon impact, killing the chick inside.
Mendez immediately realises the folly of their behaviour and orders everyone back aboard ship and they head off at top speed.
Unfortunately, their speed is inferior to the infuriated parent Roc. It soon catches up with the vessel and though unable to destroy it, forces them to crash land on yet another island.
After tending to the myriad of minor injuries, Mendez, with a dozen of the Hamsters, boldly sets out to explore.
After about a day they come to a small town with it’s back to the sea and a tall and sturdy wall surrounding the perimeter. It has only one entrance, blocked with a single wooden gate, studded and strengthened with iron nails.
After gaining entry, the gaunt looking locals explain that this place is called ‘Ape town’. Every night the city is attacked by monstrous apes and if the guards ever fail in their duty, the apes will scale the walls and kill them all. Worse, food is now in short supply. Despite nut bushes and fruit trees being just outside the town walls, the apes attack anyone who enters the jungle.
Mendez smiles and quickly comes up with a plan.
Calling the entire population, he instructs them to find bags and to fill them with pebbles from the beach.
The town’s people, as well as the Hamsters, look at him bemusedly but do as bidden.
That evening Mendez orders everyone to line the wall and wait for the apes. It isn’t long before they arrive.
When they’re about thirty feet away Mendez gives the order to pelt the apes with pebbles. Most miss, but enough hit to enrage the great apes. They are so enraged that rather than just charge the wall as normal, they cast around for something to throw back. All they can find is coconuts and fruits. Barrage after barrage fly both ways until both the apes and the supply of pebbles are exhausted.
At dawn, the apes retreat.
Not only had the townspeople driven the apes off, but also they had gained enough fruit and nuts to last weeks!
After being rewarded with gold and food, Mendez and the Hamsters head back to the now repaired Sky-ship.

Thursday, May 1, 2008

Thought Jumps

Light. Everywhere. Just a post with some arrows nailed to it. *pop* A paladin appears out of nowhere. He waits, looking around. For a few seconds, nothing happens. *pop* A second paladin appears next to the first one. "Where is she??". "She still can't get the hang of it!". "Let's go find her!". *pop* *pop* Only light again.

The two paladins appear next to a random sign post in some mountains. Elogyn is standing next to it, impatiently. "What happened? Where did you go??". "We went to the signpost we said we are going!". "But I thought about the signpost and then I was here! And I know it's the wrong one!!". "You have to focus more on details. Thought-travel is easy, but you have to know *exactly* where you want to go and imagine it. You just thought about *a* signpost and this one must have matched the signpost you imagined. You even managed to leave the celestial plane!"
They look around. "We seem to be near Gollor...nice area, but a lot of mad wizards around. Got killed by one last year." "How do you know we are near Gollor? And where in the world is Gollor?? Can you sense where you are?". "No, but I can read the signs on this post! Let's go back and try again with easier targets. Think about the pub we met with your grand-grand-dad. It's unique, you can't go wrong."
*pop *pop* *pop*

Beyond Disbelief

Savant Freud looks down at the underling grovelling at his feet.
“How many of them died fighting the Trolls?”
The trembling Derro mumbles into his tangled beard; “One my Potentate, but she got better.”
“I see. Well how many fell against the lesser Huloms?”
“Er…none.”
“What? Tell me they lost a few when facing our Derro archers?”
“Actually no.”
The leader of the Derro stands up and whispers to himself; “Who are these guys?”.

STUNTIES SEND CHARACTER SHEETS!

See above.