Monday, August 31, 2009

XP for a Small Orc Army

Well, after calculating around for a while I finally arrived at an acceptable number :) To answer the first question: I've considered you in a very favourable position which reduced overall XP a bit.

***Experience***

Eolar: Level 15: 112070 xp - LEVEL UP! Did something near the valley (Yes, post coming!)
Mendez: Level 15:111777 xp - LEVEL UP! Even cold-blooded murder gets you forward!
Bodush: Level 13: 85804 xp - LEVEL UP! Raining fire from the skies has it's advantages
Wer: Level 13: 85127 xp - No-wer to be seen
Chen: Level 13: 83897 xp - LEVEL UP! Got tripped by a wolf. Did he find his master?
Thesis: Level 13(15): 83073 xp - LEVEL UP! Did he blink at me??
Elogyn: Level 12: 75237 xp - LEVEL UP! Discovering what it really means to be a paladin!
Durin: Level 12: 71244 xp - A mountain range full of dwarfs. Perhaps he's visiting relatives?

***Treasure***

Well, the treasure is distributed over 52 bodies scattered in a wider area. Do you search all the bodies? Do you attempt to find the druid bodies? If you don't search all the bodies, how much time do you want to spend searching? The cloaks urge you to move on but you can decide about the time. You quickly search 15 orc bodies that you find in the area and they lead to:
- 7 bastard swords (Masterwork)
- 7 shields (large, steel)
- 15 breast plates (Masterwork)
- 8 Crossbows (light)
Smaller golden items and coins worth 1260gp

Friday, August 28, 2009

Quart-er past Dead

Mendez strides away from the amused looking Bodush, still clutching the recently aquired ‘Magical’ buckler.
“ 5,000gp! I’ll show that villainous merchant the meaning of stupid.”
Leaving the main parades of shops, Mendez enters the maze of small streets and alleys and finds his way back to ‘Quart's Wonderland’.
From what he’d previously noticed about the old man, Mendez can safely assume he’s a Wizard. But how powerful could he be?
Although appreciative of Bodush’s ability, Mendez maintains a deep mistrust of the arcane. This though is merely born out of a complete lack of understanding.
... Still, a Wizard’s just flesh and blood.
Finding a good hiding place, Mendez crouches down and waits until evening.
It’s surprisingly late when Quart finally leaves his shop. He seems to cast a few spells over the entrance and starts to shuffle off down the street.
Mendez checks that there'll be no witnesses and steps out of the shadows.
Without a word, Mendez notches three arrows simultaneously into his bow and lets them fly silently into the back of the old man.
Slightly surprised by the Wizards lack of magical protection, Mendez runs forward and drags the obviously dead body out of sight and quickly checks through his robes…
A dagger and a small purse… plus the shop keys!
Mendez licks his lips.
There were many expensive items in that shop, but he’s certain that they’ll be magically guarded.
Instead Mendez takes the cursed shield and pushes the edge into the dead merchants mouth until it slices through skin.
“Now we’re both smiling.”
With a final look over his shoulder, Mendez slinks through the darkness and back to his friends.

Thursday, August 27, 2009

No way to run

Mendez also tries to get information on the black cloaks. He wanders down the streets and visits the inns and pubs in the hope to get some information. he finds out that the people fear the black cloaks but more because they don't know anything about them. The yseem to be coming through for one and a half months now. They stay for 1 or 2 nights in one of the inns (Lately only in the inn they are staying at) and then leave again towards the mountains. A few people who dared to follow them stopped the search after one or two days because they were too scared in the mountains. One fight between them and a bully in one of the inns ended quickly with the death of the bully and the different versions of the story about what exactly happened range from a normal fight to magic raining down on from the sky.

Just when he walks down a smaller alley Mendez suddenly finds himself in front of two well-trained guards who are blocking his way. Where is Thes-Hiss when you need him! Looking at the size and armour of the guards, Mendez decides to better walk back and turns round. Two more guards step out of an entrance behind him, completely surrounding him. "Somebody wants to talk to you!" "Well, and he couldn't just ask?" While one of the guards pushes him forcefully into the next door, Mendez hates himself for his witty reply. He find himself in a smaller room without windows and just a candle illuminating the sparsely decorated room. Next to the table a well dressed guard, probably a captain, is looking at him.
"What do you want?!?"
The man stands up and walks towards Mendez. Two of the guards behind him block the door, making it impossible to escape without a fight. And Mendez doesn't rate his chances very high.
"Let me introduce myself. I am Onol Thul, Commander of the royal army."
Mendez tries to reply something but gets interrupted.
"And you are Mendez, I know. I also know that you are here with 4 other mercenaries escorting a group of the black hoods. You are staying at the inn in Hunters Alley where your sorcerer is guarding your clients who haven't left the room. You see, I follow every single one of your steps."
"What do you want from me? And why are you doing this? We have done nothing wrong!"
"True. That is the reason we are speaking to each other here and not in the prison. Where are you bringing the black hoods and what is their mission?"
"Why should I tell you about our clients? So far I don't see a reason to cooperate with you!"
After a sign of the commander, the guards leave the room and close the door behind them. "Perhaps we started on the wrong foot! I'm not accusing you of any crime. Yet. But I like to know what's going on in my town and I had to speak to you without your client's knowledge. See, I think people who are running around in dark cloaks normally have something to hide. I want to know what it is!"
Mendez doesn't feel immediately threatened but still rates his chances to just walk out of here unharmed rather low.
"Well, that makes two of us then! We just escort them, we know nothing about them. Only that they need escort into the mountains. On the way from Febril where we met them, they haven't given away any information regarding the exact aim or purpose of this journey. I don't even know how they look under these cloaks!"
"Interesting! The same answer as all the other mercenaries gave me. See, I have enough problems with the orcs in the north. I don't need any more right in the middle of our kingdom"
"But I heard in the pubs that you defeated the orcs in the last battle and that the king has ordered a week of festivities?"
Mendez can see anger building up on the commander's face.
"Yes, our glorious battle against the orcs! True, we attacked the fort of the main orcish army and we defeated orcs. But these orcs weren't the well trained elite troops we've expected. They were new recruits, but many of them. It was a gory battle and we lost many good men. Nobody knows where the main army went but the survivers we interrogated reported that the orcs drafted every able man. They are preparing for a big battle but our king decided that we were victorious and prefers to celebrate!! He even denies me the ressources I need to rebuild our army quickly because there apparently is no threat any more!"
He takes a deep breath and Mendez can see him trying to suppress the anger.

After a few moments pass, the commander continues. "One of my men recognized your group as the liberators of Seawell. Apparently you seem to have a good reputation so I wondered why you got involved with these characters. I would like to offer you a deal. You are heading into the mountains where most of my men don't want to go since many never came back from scouting missions. I nevertheless have reports that orcs moved into the mountains from the north. I would offer money for information on the black cloaks or orcs should you encounter them. I'm gathering the army near Gom Dalat, officially for the celebrations. I would prefer a preemptive strike if the orcs are gathering in the mountains to attack us. If you can give me information on their whereabouts you would be a local hero and would be rewarded."

"So you would pay us if we can give you strategic information and if we never come back you wouldn't have lost any more men. How clever. What if we decide not to cooperate?"
"You are free men and I have no charges against you. But let me tell you that if you decide to withhold information from me and things turn ugly, I consider you part of the bad guys.You are free to go."

Mendez walks towards the door and opens it. The guards step aside after a quick look at their commander. Just before Mendez can walk out, the commander continues.
"One of my men will follow you into the mountains as far as he dares. Should you have information on your destination or on who the black hoods are, fall back alone and he will approach you. Good day!"
Without turning around, Mendez walks back to the inn.

Bush Whacker-Jack Pot

In the absence of Eolar, Mendez finds himself with the task of dividing up the loot from the bitch bushwhackers as well as the 1500gp worth of assorted gems from the Lady Benidicta.

Bodush uses five of the found pearls to identify the weapons.

4x Crossbow (light), +2 (4167.5gp)
1x Rapier, magic +1 (1160gp)

Assuming no one wants any of them, Mendez then wanders to through the better markets and sells everything at the best price offered.

This means (Including the 300gp worth of assorted gems each previously mentioned and assuming no-one wants to argue over anything.) that we all make a surprisingly large amount of money.

Chen: 2 x golden anklets (750gp ea)/ 10pp / 4667gp / 7sp / 6cp / + 300gp worth of assorted gems.

Thesis: Potion of Blur / 1 x star ruby (1000gp))/ 19pp / 4877gp / 7sp / 6cp / + 300gp worth of assorted gems.

Bodush: 1 x golden anklet (750gp) / 2 x aquamarines (200gp ea) / 1 white pearl (100gp) / 10pp / 5017gp / 7sp / 6cp / + 300gp worth of assorted gems.

Wer: 1 x golden anklet (750gp)/ 2 x aquamarines (200gp ea))/ 10pp / 5117gp / 7sp / 6cp / + 300gp worth of assorted gems.

Mendez: Potion of Darkvision (3hrs) / 3 x Potions of Cure Serious Wounds (3d8+5) / 1 x star ruby (1000gp))/ 10pp / 3840gp / 7sp / 8cp / + 300gp worth of assorted gems.

(If anyone wants the magical Rapier or the crossbows, just debit the cost from your allotted gold.)

A visit to the library

After they bought what they wanted from Quart, the three adventurers split up to gather information. Chen decided that the best place to find information would be the local library within the palace walls. On the way there he concentrated on the people behind him to see if he was still followed, but because the streets were filled with people it was in vain. The library was the biggest Chen had seen so far and with a little help from the librarian he soon had a selection of books on history, geography and local myths. It took him three hours to look through them and come up with the following bits of information:

- The wealth of the town was due to flourishing trade realitions with the dwarfs living underneath the mountains. The town sold everything the dwarfs needed in return of precious metals and gems.
- The mountaineous area was almost circular with Gom Dalat being the biggest settlement above ground. Chen memorised the maps and landmarks. Only a few smaller settlements were marked on the general maps and they are mostly located around the mountains.
- The history books were full of wars against orcs from north of the mountains. The victories seem to be equally distributed with a tendency towards orcish wins in the recent past. The orcs managed to capture several territories in the north.
- History revealed little about the mountain range itself sence the people from Gom Dalat don't seem to penetrate the mountains often. There are occasional hints to other races but except for the dwarfes they never had relations with Gom Dalat.
- The book on myths and folklore on the other hand was full of stories about the mountains. Many tales were about strange mountain dwellers and missing people. Chen tried to crossreference the stories with the history and geography books and could dismiss most tales as myths without background. A few stories could have a true core:
1. A tribe of vampires living in a castle in the southern region. The exact location was unknown but reports of vampire encounters could be found over the whole history of Gom Dalat.
2. An ancient dragon living in the middle of the mountain guarding a huge treasure in his hoard. There were occasional sightings of a huge, dragonlike flying creature from hunters.
3. A very elusive and old race inhabiting the higher regions of the whole mountain area. Only few people have ever really seen them as they seem to be masters in camouflage. They seem to avoid contact and no settlement was ever reported to be found. Hunters from time to time reported ranged attacks out of nowhere when trying to hunt and therefore avoid going futher into the mountains.
4. Only a few stories were about the time before Gom Dalat was founded. Tales hint to a kingdom of a evil and very religious race which was destroyed in an epic battle. Gom Dalat was founded by the progeny of survivors from the good side.

After he could find no mention of black cloaks or a special place inside the mountains they could aim for he gave the books back. The mountain range seemed to be mostly unknown to the current inhabitants of Gom Dalat with little to no specific information from recent history. Many ancient places were mentioned without exact location or confirmation of existence. He left the library to head back to the others. Hopefully they found out more.

Wednesday, August 26, 2009

Lot's of Hot Air

Shortly before lunchtime Bodush looks up from his book. Although the cloaks had told them they would have to run some errands, nobody had left the room yet. He walks over to the door and listens. Yes, definitely voices in the room. Well, he thinks, being paid well for sitting next to a closed door is nothing to complain about.
Just as he sits down again and opens his book, the door opens. He looks over but nothing happens. The door closes again.

He stares into the direction of the door for a while and walks over again. Still voices inside. Shaking his head he sits down again and continues with his book.

Searching for Answers and Magic

Chen thanks Bodush who agreed to guard the door and follows Thesis and Mendez on their way out. The morning sun greets the three adventurers in the streets of Gom Dalat which already are buzzing with activity. Travelling merchants push their carts through the crowds while cursing at the creatures who don't make way fast enough. Chen looks around and is surprised how many different races share the streets.

They walk down the main road towards what they think might be the city centre. They reach a bigger square which is completely filled with market stalls filled with everything from groceries over tools and weapons to exotic things which purpose can only be guessed. Above all, a magnificient palace fills the view. The 3 spend most part of an hour rummaging through the weapons and armour but, except for some frauds trying to sell them non-magic equipment as magic, none of the merchants advertises magic items. And the that tried to sell Thesis a phoney magic breastplate that broke as soon as Chen gave it a test with his fist will remember not to upset a lizard in the future. Almost at the point to give up Mendez finds a merchant who tells them to find Quart, the owner of a small shop. Following the description, they enter a maze of small streets and alleys along the palace walls.

Away from the crowds and only pestered by street urchins trying to sell them junk, Chen thinks from time to time he would see a man following them but whenever he concentrates or deliberately falls back to get a better look, their shadow disappears and only shows up a few streets later again. He just wants to tell the others when Thesis spots a small shop labelled "Quart's Wonderland". They enter to find a room with some empty shelves and an elderly looking man in a rocking chair in one of the corners. Mendez approaches the man "Are you Quart? A merchant sent us to you and told us you might have some magic items on sale". The man looks up and looks at the adventurers. "Many do but only few can afford rare magic items" Mendez, who immediately got where this is going takes his pouch out and shows a handful of gems to the old man. "I'm sure i could afford a few items if only you would be selling some!" The old man smiles and gets up. Walking towards one of the shelves he snaps his finger and suddenly the shelves are full of items "Now what exactly are you looking for?"

They look through the items and they find the following items and get the follwoing descriptions and prices told by Quart:

- buckler +1 (1250 gp)
- large steel shield +1 (1285 gp)
A very nice buckler and shield, I think they are plus one but the seller told me the price is a bargain

- potion (275 gp)
Got told you might get bigger if you drink it

- potion of lesser restoration (300 gp)
Brewed that one myself

- potion of protection from arrows 10/magic (300 gp)
Had two of them and tested the other one myself

- ring (1760 gp)
I think you fall slower if you wear it

- ring (3000 gp)
Have no idea what this one does exactly but the guy I bought it from said he can't use it anymore because of his bad knees

- bracers of armor (+2) (4000 gp)
I paid more for them but they creep me out whenever I wear them. It's almost as if they tell me stuff they see....

- Goggles (1,200 gp)
Wearing these makes me see better

- Feather token (150 gp)
These feathers all do something but since they can only be used once, I don't know what this one does exactly. Couldn't test it.

- worn large steel shield (585 gp)
Not sure why I bought this one, but it's magic

- black studded leather armor +1 (4,925 gp)
Got this from a trusted friend. He said it's great to keep out of sight so I think it has a shadow enhancement on it

- potion of magic fang (50 gp)
Tested it on my cat last week. don't try that at home!

- ring (4250 gp)
It's funny, as soon as you say "Shield" it looks as if you are wearing a shield

- Wand (216 gp)
No idea, but when I tried it once I had to get new windows for my house

- 33 arrow (2805 gp)
These arrows seem to hit better than others

- heavy mace +1 (ghost touch) (9143 gp)
Bought if from a guy hunting ethereal creatures and he assured me it has ghost touch. And as you can see it can be used as a light source

- longsword (2777 gp)
A nicely crafted longsword with magic damage

- whip (2761 gp)
Tried to use it to keep the cat off me and killed the poor creature. Not your average whip I would say

- buckler +2 (4997 gp)
A very nice one and I really don't know why the guy sold it to me that cheap! But hey, sometimes you are lucky!

- large wooden shield (5478 gp)
An interesting item. For a wooden shield you can defend attacks really easily. Don't know its enhancements, but they must be good

- potion of endurance (330 gp)
You should use that one when you are feeling cold

- potion of cure serious wounds (750 gp)
Got that one from the church over the road

- greatsword (16175 gp)
Has a quite hot blade. The box that I hit with it burned down. Powerful I would say!

- potion of barkskin +2 (300 gp)
Gives you impenetrable skin

- rod of flame extinguishing (16,500 gp) has 10 charges
Used this one to save my house after I tried the greatsword on other items. Seems to recharge overnight

- Wand of Darkness (l2, cl3) (4,752 gp)
Almost as new!

- kama +3 (18,302 gp)
The perfect weapon for you Mr. monk

- Pink stone (4000 gp)
Found that one in the forest. Pinks stones are always magic

- ring (16000 gp)
Did a great job keeping the cat off me before I used the whip. Didn't get scratched once!

- staff of passage (92752 gp)
Very useful if you have to get out of somewhere! The wizard I bought it from assured me it has plenty of charges left

- large steel shield +4 (64936 gp)
A very nice shield indeed. It also seems to grant resistance to certain spells

- ring (32400 gp)
Enables you to walk through walls! Tried it and almost got stuck in one!

The adventurers look at the old man and are sure he doesn't lie to them. If he has more information about some items he hides it well. Some items seem to be bargains, others seem to be overpriced.
"What's it gonna be my friends? Anything that catches your eye? And I can immediately tell you, I'm not the bargaining kind! I would also buy items if you have something you don't like anymore!"