On the first day of the great Tournament and with great ballyhoo come the wizards. Even though their robes have seen better days and their pointy hats are tattered, they are an awesome sight. The group had been expecting some merchants strolling through the woods selling minor magic and trashy trumpery. It soon becomes clear though that these gentlemen mean business. And surely it makes sense to have real wizards accompany those wares if only to defend this display of highly precious merchandise. Bodush leads the group through the hastily erected stalls. After some time of aimless browsing this is the list he comes up with:
WEAPON
bastard sword +3 (18,335 gp)
- sheds light in a 20-foot radius (as a torch)
bastard sword +3 (18,335 gp)
dagger +3 (18,302 gp)
dwarven waraxe +3 (18,330 gp)
- sheds light in a 20-foot radius (as a torch)
heavy crossbow +2 (lawful) (32,350 gp)
heavy mace +3 (Disarming) (50,312 gp)
javelin +3 (18,301 gp)
Judgement Hammer (64,315 gp)
kama +3 (18,302 gp)
- sheds light in a 20-foot radius (as a torch)
light flail +3 (18,308 gp)
longsword +4 (32,315 gp)
- sheds light in a 20-foot radius (as a torch)
mighty composite longbow (+2 Str bonus) +3 (18,600 gp)
mighty composite longbow (+3 Str bonus) +3 (18,700 gp)
morningstar +3 (18,308 gp)
- sheds light in a 20-foot radius (as a torch)
scimitar +3 (18,315 gp)
- sheds light in a 20-foot radius (as a torch)
screaming bolt (257 gp)
shatterspike (4,315 gp)
trident +4 (bane of monstrous humanoid(s)) (72,315 gp)
bastard sword +3 (18,335 gp)
dagger +2 (8,302 gp)
gauntlet +2 (8,302 gp)
greataxe +2 (8,320 gp)
greataxe +3 (18,320 gp)
- sheds light in a 20-foot radius (as a torch)
greatclub +3 (18,305 gp)
- sheds light in a 20-foot radius (as a torch)
greatsword +3 (18,350 gp)
heavy mace +2 (8,312 gp)
heavy mace +2 (8,312 gp)
heavy mace +3 (18,312 gp)
kama +1 (2,302 gp)
light crossbow +1 (seeking) (8,335 gp)
longbow +2 (anarchic) (icy burst) (72,375 gp)
longsword +3 (18,315 gp)
nunchaku +2 (shock) (18,302 gp)
orc double axe +1 (2,660 gp)
- sheds light in a 20-foot radius (as a torch)
quarterstaff +2 (8,600 gp)
siangham +3 (18,303 gp)
sling +2 (shocking burst) (32,300 gp)
30 arrow +4 (32,330 gp)
bastard sword +4 (frost) (50,335 gp)
composite shortbow +3 (18,375 gp)
dwarven waraxe +3 (holy) (50,330 gp)
- sheds light in a 20-foot radius (as a torch)
life-drinker (40,320 gp)
light mace +3 (ghost touch) (32,305 gp)
- sheds light in a 20-foot radius (as a torch)
longbow +3 (18,375 gp)
luck blade (142,960 gp)
mace of smiting (75,312 gp)
RING
Magic Animal Ring (7,050 gp)
Purple Dragon Ring (2,125 gp)
Purple Dragon Ring (2,125 gp)
ring of Antivenom (6,750 gp)
ring of Bone (7,000 gp)
ring of Defense +1 (4,000 gp)
ring of Demonic Control (10,000 gp)
ring of Demonic Obedience (25,000 gp)
ring of holy spells (25,000 gp)
ring of invisibility (20,000 gp)
ring of Madriel's Blessing (55,600 gp)
ring of Might (4,000 gp)
ring of Might (4,000 gp)
ring of Petty Vengeance (500 gp)
ring of protection +2 (8,000 gp)
ring of shocking blows (13,000 gp)
ring of the ram (16 charges) (2,752 gp)
ring of True Sacrifice (168,000 gp)
ring of wizardry II (40,000 gp)
ring of x-ray vision (25,000 gp)
ARMOR
chain shirt +1 (1,250 gp)
darkwood buckler (205 gp)
full plate +2 (5,650 gp)
full plate +2 (shadow, improved) (20,650 gp)
full plate +3 (10,650 gp)
full plate +3 (invulnerability) (37,650 gp)
hide armor +2 (shadow, improved) (19,165 gp)
large steel shield +1 (1,170 gp)
large steel shield +1 (moderate fortification, animated) (36,170 gp)
large steel shield +1 (spell resistance (15)) (16,170 gp)
large steel shield +2 (electricity resistance) (22,170 gp)
large steel shield +3 (9,170 gp)
large steel shield +4 (ghost touch) (49,170 gp)
mithral large shield (1,020 gp)
mithril shirt (1,100 gp)
scale mail +4 (silent moves, fire resistance) (37,950 gp)
studded leather armor +4 (shadow) (19,925 gp)
tower shield +2 (4,180 gp)
POTION
potion of blur (300 gp)
potion of blur (300 gp)
potion of cat's grace (300 gp)
potion of cure moderate wounds (300 gp)
potion of cure moderate wounds (300 gp)
potion of cure serious wounds (750 gp)
potion of cure serious wounds (750 gp)
potion of darkness (300 gp)
potion of darkvision (300 gp)
potion of displacement (750 gp)
potion of eagle's splendor (300 gp)
potion of enlarge person (250 gp)
potion of flame arrow (750 gp)
potion of haste (750 gp)
potion of heroism (750 gp)
potion of heroism (750 gp)
potion of levitate (300 gp)
potion of owl's wisdom (300 gp)
potion of owl's wisdom (300 gp)
potion of remove paralysis (300 gp)
WAND
Contagion (l3, cl5) (32 charges) (7,200 gp)
Eagle's Splendour (l2, cl3) (36 charges) (3,240 gp)
False Life (l3, cl5) (6 charges) (1,350 gp)
Invisibility (l2, cl3) (6 charges) (540 gp)
Lightning Bolt (l3, cl5) (33 charges) (7,425 gp)
Major Image (l3, cl5) (12 charges) (2,700 gp)
Mirror Image (l2, cl3) (19 charges) (1,710 gp)
Owl's Wisdom (l2, cl3) (39 charges) (3,510 gp)
Slow (l3, cl5) (4 charges) (900 gp)
Web (l2, cl3) (45 charges) (4,050 gp)
Happy bidding!
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19 comments:
Eolar can be seen every evening near the front gates, selling absolution to passing travelers for money :D
Mendez smiles as he sees the fine swords.
Would the Wizards accept a +2 Scimitar and 10,000 gp in exchange for the +3 Scimitar?
Perhaps my friend Eolar like to borrow some gold?
Also, what do these rings do?
Magic Animal Ring
Purple Dragon Ring
ring of Antivenom
ring of Bone
ring of Defense +1
ring of Demonic Control
ring of Might
ring of Petty Vengeance
ring of shocking blows
yes sorry, this stupid random item generator, only with rings it appears, takes items from places unknown to anyone. for a few dungeontales is nearly the only google hit....
anyway, here is what I could find out:
Magic Animal Ring: Allows user to polymorph to one animal form
Purple Dragon Ring: is a brass ring inscribed with the purple dragon symbol of the Obarskyr royal family, and they are usually worn by the Purple Dragon Knights to protect the royal family from harm. It can cast light once every six seconds at a range of up to 40' (12m), and each effect lasts ten minutes. It can also detect poison when the wearer touches a substance, making it glow golden-green if poison is present.
ring of Antivenom: naturalize poison on self 1/day (but is 10k)
ring of Bone: no idea, someone else bought it already, out of stock
ring of Defense +1: deflection bonus (+1 AC) and +1 resistance bonus to saving throws
ring of Demonic Control: no idea, someone else bought it already, out of stock
ring of Might: Wearer treated as armed, Unarmed attack deals 1d8 damage.no idea, someone else bought it already, out of stockno idea
ring of shocking blows: On command, this ring imbues the wearer’s hands with electrical energy. The wearer can make one touch attack each round that does 1d8+3 electrical damage. As with a regular touch spell, the wearer can also
simply make unarmed attacks normally, the ring
discharging whenever the wearer successfully hits.
also: the mages accept your offer for the scimitar. someone with a lot of money should by the ring of shocking blows for the monk!
p
I thank the Wizard warmly for the part exchange of the Scimitar and then go to look longingly at the pretty rings.
Can I buy the Ring of Protection +2?
something went wrong with the last post. here are the ones we know and therefore are available:
Magic Animal Ring: Allows user to polymorph to one animal form
Purple Dragon Ring: is a brass ring inscribed with the purple dragon symbol of the Obarskyr royal family, and they are usually worn by the Purple Dragon Knights to protect the royal family from harm. It can cast light once every six seconds at a range of up to 40' (12m), and each effect lasts ten minutes. It can also detect poison when the wearer touches a substance, making it glow golden-green if poison is present.
Ring of Antivenom: naturalize poison on self 1/day (but is 10k)
Ring of Defense +1: deflection bonus (+1 AC) and +1 resistance bonus to saving throws
Ring of Might: Wearer treated as armed, Unurmed attack deals 1d8 damage.
Ring of Petty Vengeance: When wearer is critically hit, automatically performs a melee counter-attack.
Ring of shocking blows: On command, this ring imbues the wearer’s hands with electrical energy. The wearer can make one touch attack each round that does 1d8+3 electrical damage. As with a regular touch spell, the wearer can also
simply make unarmed attacks normally, the ring discharging whenever the wearer successfully hits.
Do the wizards have the great power of making things smaller??? if yes then I show interest in the hide armor and the sling (but need to know what shoking means) and if not (and yes to ) I am also interested in the ring of protection +2... have to check my wallet one way or the other...
I would be surprised if you could afford much more than the hide armour!!
I want the ring of Petty Vengeance, as well as the wand of Major Image...
Actually, the Ring of Petty Vengeance looks pretty good to me too.
I can't find any reference for it on Google though.
Is the magic in the DM's guide not good enough for you Paul?
it's not that it's not good enough for me. I am a computer scientist, I cannot read an actual book (its not searchable) and I completely rely on the internet to contain the truth, and only the truth. I admit that I was mistaken. I shall keep that in mind for next time. apologies all round.
Actually, feel free to discontinue the dodgy stock and bring out some other stuff.
I noticed that there were no 'Wondrous items'. They're the best things!
Also, I could really do with some boots of speed or striding!
;)
you should be happy with what you get you voracious brats! at least you CAN buy magic in this adventure! pff.
you give them the little finger...
i will see what I can do
ok, well, just so you can all shut up, here are some wondrous items. I don't have time to check all of them for book sources, so whatever is not in a rulebook it sold emphatically by the wizards but will have no effect whatsoever.
Boccob's blessed book (9,500 gp)
bracers of armor (+5) (25,000 gp)
Cloak of the Forest (9,392 gp)
dimensional sextant (21,600 gp)
gauntlet of rust (11,500 gp)
Instrument of the Winds (11,000 gp)
ioun stone (deep red) (8,000 gp)
ioun stone (pale lavender) (14 levels remaining) (20,000 gp)
minor cloak of displacement (25,000 gp)
Mooncloak +2 (13,800 gp)
Mooncloak +3 (18,800 gp)
necklace of fireballs (type VII) (9,150 gp)
Necklace of Seeming (14,000 gp)
periapt of wisdom (+4) (16,000 gp)
portable hole (14,000 gp)
Saddle of the Master Riders (1,200 gp)
Sunite Sash (19,600 gp)
Tome of History (1 gp)
Xvim's Green-Eyed Gauntlet (11,800 gp)
and now stop complaining, Telfis gets none of this!
i am not sure that worked. anyway, here is a list where they are from:
http://timjoh.com/dnd/?type=Wondrous+Item
but I might have to do this by the book finally... but no time right now, sorry
best bet to find items:
http://www.imarvintpa.com/dndLive/FindItem.php
p
Ok, Eolar is interested in the following things:
Chainshirt +1 (Eolar)
Large Steel Shield +3 (Elogyn)
Ring of Defense +1 (Eolar)
and the Saddle of Master Riders (Elogyn)
The saddle is desribed in the D&D rulebook "Relics & Rituals":
1. +3 competence bonus to handle animal
2. +5 competence bonus to ride checks
3. Rider can never fall of horse unless he chooses to
4. If proficient: +3 to attacks with lances (heavy and light)
Ah, and if we ever ride through the Kelder Steppes and I can't explain that I earned the right to use the saddle and from which elder I got it, I'm killed without hesitation. Minor drawback.....
Have to calculate how much money I need for that. Paul, can I exchange a light shield +1 full price for the heavy one?
Can I have the Tome of History from the Wondrous Item list, please? Fits my character background quite nicely ;-)
everybody should have a reasonable overview over their finances and we will do the bidding and effective selling on thursday. this shouldn't take too long.
see you there
paul
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